Reticule Question
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- KnightsFan
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Reticule Question
Is it possible to not show the reticule while zoomed in? It gets in the way of my amazing scope 
- trainmaster611
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Re: Reticule Question
The only way to do that would be to edit the recticule msh in data_ABC/common/interface folder and make it invisible. Of course, you would need to know a thing or two about either modeling or hex editing.
- KnightsFan
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Re: Reticule Question
Ah. But, er, um, there are no MSHs there...
- trainmaster611
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Re: Reticule Question
Sorry, it's in data_ABC\Common\mshs as hud_main_reticule. The interface is where the tga reticules are (which aren't in the game). You'll also notice other things like hud_main_reticule_bullseye or hud_main_reticule_hit which are the little things that will come up in your reticule. So if you only remove the main reticule, the little three prongs and three curves will still show up when you hit someone.
And take my advice -- DO NOT remove the hud_main_reticule. You're better off making it invisible.
And take my advice -- DO NOT remove the hud_main_reticule. You're better off making it invisible.
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AQT
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Re: Reticule Question
And you'll need a custom ingame.lvl too once you do that.
- KnightsFan
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Re: Reticule Question
Thanks. But my original wish was that the reticule only disappears while zoomed in - not while just running around. Inverse of the default sniper rifles.
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Taivyx
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Re: Reticule Question
Perhaps a better method would be to make a reticule msh that would blend in well with your custom scope, but would still work as a general reticule.
I considered doing this a while back, but never got around to actually doing it
An example would be:
If you had a custom scope such as this:

A good custom reticule to have that would blend in well would be something like this:

I considered doing this a while back, but never got around to actually doing it
An example would be:
If you had a custom scope such as this:
A good custom reticule to have that would blend in well would be something like this:
- trainmaster611
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Re: Reticule Question
I know there's a reticule parameter for weapon ODFs. I dunno if it works though.
ReticuleTexture = "reticule_00"
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Taivyx
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Re: Reticule Question
Tried it already, doesn't work, I put the texture in every conceivable folder that could fit, and it didn't work.
- KnightsFan
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Re: Reticule Question
I did, too. Rats. So I'm trying to make a custom HUD and it really isn't working. I have a custom HUD in my normal game and I'm assuming if I get one in my new map it should look like the default BF2 one. Do I need to do anything other then make a custom ingame.lvl to get the custom HUD working?
- trainmaster611
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Re: Reticule Question
This should help you at least as far as making one.
http://www.gametoast.com/forums/viewtop ... 27&t=12600
http://www.gametoast.com/forums/viewtop ... 36&t=18717
But the answer to your question is no. Just copy the ingame.lvl from data_ABC\_LVL_PC and paste it in Addon\ABC\data\_LVL_PC.
http://www.gametoast.com/forums/viewtop ... 27&t=12600
http://www.gametoast.com/forums/viewtop ... 36&t=18717
But the answer to your question is no. Just copy the ingame.lvl from data_ABC\_LVL_PC and paste it in Addon\ABC\data\_LVL_PC.
- KnightsFan
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Re: Reticule Question
That's what I did. Copied it over and added the dc:ingame.lvl stuff into my LUA and it still uses the custom HUD that I have installed as the global HUD.
- trainmaster611
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Re: Reticule Question
Did you copy the ingame.lvl over to your addon\ABC folder?
- KnightsFan
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Re: Reticule Question
Yeah, I copied it into every imaginable place in my map's folder.
