KASHYYYK:VILLAGE v3.0 RELEASED :)

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Leviathan
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Post by Leviathan »

I've found another thread talking of the "Godray" problem here... Maybe it'll help you ?
Kaos66

Post by Kaos66 »

http://savefile.com/files.php?fid=5781127
heres the link 2 v2.0 beta theres still a few things i gotta do but i wanted 2 post v2.0beta for now
pls post feedbak
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Teancum
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Post by Teancum »

I have to say, it's a big improvement. I actually had fun! Here's a few more suggestions:

-There's a big patch of foliage near the center control point that is really rough. If you set up foliage in the editor, you can paint it onto the terrain just like painting the textures. To find out how to do this, open up the documentation that came with the tools, click on ZeroEdit Reference, then in that window, search for FOLIAGE EDIT MODE. It's really tons easier, as you can set up grass, shrubs, etc. all in one file, then just paint it and it will place those in a random order wherever you 'paint' in the editor.

-The terrain is kinda light. Select color mode, then click on one of the grey colors (probably somewhere in the middle) and then click 'fill world'. It will look kinda dark in ZeroEdit, but will look great in-game. The easiest solution to this (if you only paint the terrain one color) is to fill the world with white while you're edting, then back to grey right before you save.

-Oh -- after you are done editing colors, (just before you save) in the upper right hand corner, click 'image', then 'burn terrain'. That will give huts and trees shadows. It doesn't apply to foliage, and it doesn't apply to vehicles, they have their own shadows.

-Other than that, the rocky outline you have needs to be less of a rectangular shape (if you're looking straight down on the map from ZeroEdit) bring it in some here and there to make it more random. Also, raise some parts of the rocky outline to give more variation.

Looking really good Kaos, keep it up.
Kaos66

Post by Kaos66 »

thx tean uve been sooooooooooooo much help
i will do that than post he map here
Kaos66

Post by Kaos66 »

k im wrkin on a new part to the map
the AI keep runnin into the wal tryin to get to it but really u have to take a path is there a way to fix this???
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Teancum
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Post by Teancum »

You have to use 'planning' (in ZeroEdit). It's basically botpathing.
Kaos66

Post by Kaos66 »

thx
Kaos66

Post by Kaos66 »

http://www.savefile.com/files.php?fid=5431432

here is the link to v3.0
enjoy and post feedbak pls :)
sawyerdk9

Post by sawyerdk9 »

the only feedback i have right now is that you should add a detail to your main texture because it makes it look alot better. nothin big though, it is about ten times better than the first
Omega-52

Post by Omega-52 »

I think theres a problem with the link to download the map. it keeps saying file id not valid
Leviathan
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Post by Leviathan »

Omega', have you tried this Download URL ? :|
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