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mutedrancor
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jet

Post by mutedrancor »

Is there a way to add the jetpack and make it work to any other unit?
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Re: jet

Post by DarthD.U.C.K. »

do you mean the jetpack function, or a jetpack model?
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Re: jet

Post by mutedrancor »

both the jetpack function, and jetpack model.
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Re: jet

Post by Caleb1117 »

No to the model (unless someone makes an addon) yes to the function.
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Re: jet

Post by mutedrancor »

So I could make my own jetpack in XSI and put it in-game?
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Re: jet

Post by MandeRek »

Yep... That's what we call an addonmsh... You can just like in the wookieewarrior's assets odf, and add a note wich is something like AnimatedAddon and AttachedBone and one more... Delete the lines concerning tentacles, and in the name at the name of the mesh, and with the bone bone_ribcage


Make the jetpack in XSI, but make first a null at 0,0,0 and call it "dummyroot" You must think that this dummyroot is in the middle ofthe unit's chest... Merge all objects to one polymesh,which is your jet, drag that under the dummyroot in explorer, and branch select and export the dummyroot... It's vague, and not detailed, but because i do this everyday i must have posted it sometimes before....
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Re: jet

Post by [RDH]Zerted »

Adding the jetpack functions is just changing ODF values for your units. Look at the jet trooper's ODF files to see the values you need.
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Re: jet

Post by mutedrancor »

ok i work on it thanks :D
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Re: jet

Post by MandeRek »

[RDH]Zerted wrote:Adding the jetpack functions is just changing ODF values for your units. Look at the jet trooper's ODF files to see the values you need.
Sorry forgot to mention the odf part :P You don't need a mesh btw to let the value's work... Thanks for noticing this Zerted!
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