Coruscant Streets released!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Tohron

Post by Tohron »

The KOTOR Hero assault seems to go a bit too heavy on the Force lightning, the villains should use their other powers more. Also, Darth Revan seems basically invincible - when I attacked him as a Jedi, he just kept on blocking everything. He was even able to block a returning light saber (from saber throw) just by blocking in front of himself with his own saber, which is unrealistic. Great map overall though, lots of work.
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Post by Rends »

First, thx to all of you for downloading and playing streets. Hope you enjoy it!

Teancum made the KOTOR mode and i´m sure he is reading the posts about heavy using force lightning carefully.
But it´s up to him to make any changes (esp. for the next modmappack wich will include KOTOR heroes and streets).

I will check the Boba Fett missing sounds so it might be possible that a Streets 1.1 version will make it in the mappack.

Rends
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Post by Teancum »

Regarding all these jedi errors about using to much force and blocking while the saber is being thrown --- there's nothing I can do. That's how the engine handles things. I did all I could but at some point you hit a roadblock where it comes down to how the engine is made.

I've play many, many, many, many, MANY times in KotOR hero as every character to balance things out. I've balanced them out and have never had trouble killing this or that character.

Characters seem to be random as to whether they are hard to kill, what powers or weapons they use, etc. I think jedi characters were never fully fleshed out in the engine, so in some ways they still behave like standard infantry.

Wish I could fix it. :cry:
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Post by RevanSithLord »

"Darth Revan seems basically invincible"

I am invincible...oh you were talking about the maps Darth Revan, my bad... :lol:

Well, anyway, I love this map. :D Seemed kinda 'dark dark' though. Maybe it just maybe my settings. Still got around good though, maybe I should play with the lights off. lmao. It just might've been the glare from the sun outside that caused it to look incredibly dark. O_o
(GT)superfobio

Post by (GT)superfobio »

No the map is pretty dark
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Post by RevanSithLord »

Ok. Was just checking to see it wasn't something wierd going on with my comp or nothin.
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Post by Chamboozer »

Darth Bandon should have a double- bladed saber.
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Post by Rends »

If you find the map to dark you need to calibrate your Monitor. there are tons of webside regarding Monitor calibration.
The map is dark but you should be able to see everything. there are no black areas anywhere.

Rends
Lollilo

Post by Lollilo »

in GCW you can not play as a wokie, the wookie is not added in te LUA so there's no wookie to choose...
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Post by yankeefan05 »

This may be a silly question, but in the first pic and part of the second pic (in the first post) is that girl (the hologarphaic one) a random girl or is that your gf u were talking about many weeks ago?
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Post by Rends »

mcdestroyer wrote:This may be a silly question, but in the first pic and part of the second pic (in the first post) is that girl (the hologarphaic one) a random girl or is that your gf u were talking about many weeks ago?
It´s my girl :)
Talibanman

Post by Talibanman »

Rends wrote:
mcdestroyer wrote:This may be a silly question, but in the first pic and part of the second pic (in the first post) is that girl (the hologarphaic one) a random girl or is that your gf u were talking about many weeks ago?
It´s my girl :)
wasn't she in your avatar once? ;)
sawyerdk9

Post by sawyerdk9 »

Kotor Assault Crashes for me.

It gives these errors in the BFront log. I don't have the BF1 conversion pack if that is a problem...

Message Severity: 3
.\Platform\Pc\pcFirstPerson.cpp(69)
FirstPerson::LoadLVLFile: Could not open FPM\kor\kor.lvl

Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "kor_inf_hanharr" weapon 4 "all_weap_inf_buff_damage" not found
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Post by yankeefan05 »

Rends wrote:
mcdestroyer wrote:This may be a silly question, but in the first pic and part of the second pic (in the first post) is that girl (the hologarphaic one) a random girl or is that your gf u were talking about many weeks ago?
It´s my girl :)
Cool. How did u get her in-game like that?
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Post by Rends »

mcdestroyer wrote:
Rends wrote:
mcdestroyer wrote:This may be a silly question, but in the first pic and part of the second pic (in the first post) is that girl (the hologarphaic one) a random girl or is that your gf u were talking about many weeks ago?
It´s my girl :)
Cool. How did u get her in-game like that?
I asked her beeing my hero ;)

Serios it´s a flat transparent polygon wich i textured with a pic of her.

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Post by yankeefan05 »

Sounds alright. U used...XSI or GIMP or Photoshop or.......?????

Sorry, just want to know how to do that.
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Post by Rends »

i used paintshoppro for the tga file and used XSI to create the polygon.
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Post by yankeefan05 »

Ok, thanks. Ill kept it all in mind for future maps (If the Mod Tools let me install and I get my first map back to resume mode).
ML_916

Post by ML_916 »

Rends, this is really one of the absolutely best maps I´ve ever played..
I hope you´ll make Abridon city too because that map seems to be really cool...I really think SWBF 2 needs more "city maps"...
Lollilo

Post by Lollilo »

@Rends
Did u fixed that with the unplayable wookie in GCW?
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