Making a SWBF2 gun in XSI Modtools?

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-(DW)-Arc9[E]

Making a SWBF2 gun in XSI Modtools?

Post by -(DW)-Arc9[E] »

Can someone tell me how to make a gun for SWBF2 in XSI Modtools?
I checked http://www.thereisnotry.net/html/xsi_wp1.html but that dosent work when im in the middle of page 2 where i have to "split some edges"
I kept looking but i cant find Poly.Mesh>Split Edges/subdivide
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minilogoguy18
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RE: Making a SWBF2 gun in XSI Modtools?

Post by minilogoguy18 »

its because mod tools doesnt have all the same tools in it as the full version of XSI, try using the knife tool which is the "[" key or add edge tool which is the "\" key
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RE: Making a SWBF2 gun in XSI Modtools?

Post by -(DW)-Arc9[E] »

ok thanks. But do i do the same thing with the knife tool which is said in the guide?

[EDIT]How do i use the knife tool?
[EDIT2]How do i use extrude in XSI? Im more used to 3dsMax8
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Post by Syth »

Mod tools has subdivide, its under Model - Modify - Polymesh
Theres a bunch of really usefull tools in that area
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Post by -(DW)-Arc9[E] »

Ok thank you. But i have ANOTHER(good grief!) problem! i cant seem to be able to select edges and polys and verts in xsi
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Post by minilogoguy18 »

T, Y, U and I are all secondary shape selection tools, and with the knife tool if you just wanna cut certain polygons just select the polygon and use the tool on it, best to do it in one of the orthographic views.
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Post by -(DW)-Arc9[E] »

how do i set my gun to 0,0,0? Do i have to amke an odf file,make a new curoscant map and put it on it or sumthin to make it tripple zero?
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Post by minilogoguy18 »

0,0,0 is just a point of origin where all 3 planes intersect, simple math.
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Post by Qdin »

lol - think of a 3-dimensional coordination system :)
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Post by -(DW)-Arc9[E] »

*looks in translation book*

Euh...the book dosent show what you're saying.Can someone tell me how to set it to 0,0,0?
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Post by Fusion »

Image

See the red dot in the center? That's (0,0,0)
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Post by -(DW)-Arc9[E] »

But how do i set it there?
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Post by minilogoguy18 »

move the model there the best you can and then click on transform>freeze all transforms with the model selected then freeze the model to get rid of the center operator.
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