Marvel4's Era Mod
Moderator: Moderators
- Marvel4
- Rebel Colonel

- Posts: 556
- Joined: Mon Jun 21, 2010 12:57 pm
- Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Re: Marvel4's Era Mod
Use Force Pull to kill someone more easily, use Force Push to kill a group of enemies by throwing them into a chasm or lava etc...
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: Marvel4's Era Mod
Because Push is more fun. Especially if you turn the push up really high and make it more of a force slam (which, I concede, sounds like it should do damage).TML wrote:Then why not just Force Pull, now they're closer and temporarily stunnedLagomorphia wrote:The purpose of Force Push is to temporarily stun a unit so you can sabersushi it.
- Marvel4
- Rebel Colonel

- Posts: 556
- Joined: Mon Jun 21, 2010 12:57 pm
- Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Re: Marvel4's Era Mod
Really? I always thought it's just because the AI is too dumb!?Sky_216 wrote:Well you could make him/it do so if you wanted too........Marvel4 wrote:Yes, I'll try that. (But the AI "sharpshooter" won't hit better, though)
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Ninja
- Master Sergeant

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Re: Marvel4's Era Mod
These lines in the weapon odf determine the AI's accuracy with the weapon.Marvel4 wrote:Really? I always thought it's just because the AI is too dumb!?Sky_216 wrote:Well you could make him/it do so if you wanted too........Marvel4 wrote:Yes, I'll try that. (But the AI "sharpshooter" won't hit better, though)
Stock Sniper Rifle odf:
Code: Select all
AIUseBubbleCircle = "1"
AIBubbleSizeMultiplier = "0.6"Code: Select all
AIUseBubbleCircle = "1"
AIBubbleSizeMultiplier = "1.25"- Marvel4
- Rebel Colonel

- Posts: 556
- Joined: Mon Jun 21, 2010 12:57 pm
- Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Re: Marvel4's Era Mod
Ah, thanks. I never noticed that. 
EDIT: I'm uploading the second beta now, GCW is included this time. I hope you'll enjoy it.
EDIT: I'm uploading the second beta now, GCW is included this time. I hope you'll enjoy it.
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Blade117
- Command Sergeant Major

- Posts: 293
- Joined: Thu Nov 26, 2009 9:10 pm
- Projects :: No Mod project currently.
- Location: location, location
Re: Marvel4's Era Mod
Can't wait for the new beta. I was wondering, I downloaded your conversions (they are great) but I was wondering of Kashyyyk Docks could receive an "update" to remove the water, as it seems to cause me to crash. Sorry if this is the wrong thread/forum or would be better addressed in a PM. Just tell me if I should change the medium via which I ask about this or if there is a possibility of getting a no-water patch.
- Marvel4
- Rebel Colonel

- Posts: 556
- Joined: Mon Jun 21, 2010 12:57 pm
- Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Re: Marvel4's Era Mod
Beta is now available on my Filefront account: http://www.filefront.com/user/Marvel4
About Kashyyyk: The problem is probably your graphics card, you should try different drivers or play around with the settings.
About Kashyyyk: The problem is probably your graphics card, you should try different drivers or play around with the settings.
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Blade117
- Command Sergeant Major

- Posts: 293
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- Projects :: No Mod project currently.
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Re: Marvel4's Era Mod
I've tried it on all settings (I think. I'll go try again...) But, for example, I had to download a fix for the stock Theed map that removed the water to play it. Just thought it would be a good thing to have, as I know others have this problem as well.
EDIT:
Just downloaded the beta, got a fatal error when trying to play Rhen Var Citadel in CW, just fyi.
EDIT2:
Crashed on loading Rhen Var Harbor before it got to side select in GCW.
EDIT:
Just downloaded the beta, got a fatal error when trying to play Rhen Var Citadel in CW, just fyi.
EDIT2:
Crashed on loading Rhen Var Harbor before it got to side select in GCW.
- Marvel4
- Rebel Colonel

- Posts: 556
- Joined: Mon Jun 21, 2010 12:57 pm
- Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Re: Marvel4's Era Mod
Just tried both. You're right about Citadel, but Harbor is working for me.
I forgot to mention: Please remove any side mods before playing, as they will probably conflict with this mod.
I forgot to mention: Please remove any side mods before playing, as they will probably conflict with this mod.
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Blade117
- Command Sergeant Major

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Re: Marvel4's Era Mod
Out of curiosity, what causes the conflict?
- Marvel4
- Rebel Colonel

- Posts: 556
- Joined: Mon Jun 21, 2010 12:57 pm
- Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Re: Marvel4's Era Mod
When the mod is trying to load units/models/weapons etc. that don't exist in the modified side, it will crash.
EDIT: I'm just uploading the updated beta, so you can play Citadel in CW, and I included a new skin AQT created for me.
EDIT: Any comments and/or flames?
EDIT: I'm just uploading the updated beta, so you can play Citadel in CW, and I included a new skin AQT created for me.
EDIT: Any comments and/or flames?
Hidden/Spoiler:
- TML
- Private Second Class
- Posts: 61
- Joined: Fri Feb 19, 2010 5:37 pm
Re: Marvel4's Era Mod
Great job so farMarvel4 wrote:EDIT: Any comments and/or flames?
Hidden/Spoiler:
My biggest complains are how most of the units are too similiar (But this has been commented on before) and with the newest update, almost every Rebel has the same face, this especially bugs me on with the "Hoth" and "Endor" skins (I'm loving the Endor new costumes). Maybe change their faces up a bit
- Eggman
- Master Bounty Hunter

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- Projects :: Battlefront Chronicles
- Location: Las Vegas
Re: Marvel4's Era Mod
I played through a few maps the other day, and my critique is basically the same as what others have posted before me - there is little differentiation between units. Sure, the sides are balanced, but that balance has been achieved by giving every unit the function of "run forward and shoot everything in the way." In other words, every unit has the same basic function as the soldier class.
- Jendo7
- Sith

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Re: Marvel4's Era Mod
Just found a bug unless it's already been reported. In the GCW era as the Scout Trooper you can cycle your weapon from blaster rifle to pistol but not back again, so your stuck with the pistol.
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modmaster13
- General

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Re: Marvel4's Era Mod
Hi Marvel4 is it OK if you give me the password to your scripts? I am working on convo's myself
- Dom380
- Rebel Sergeant

- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: Marvel4's Era Mod
Looks good, I may try this out later.
- Marvel4
- Rebel Colonel

- Posts: 556
- Joined: Mon Jun 21, 2010 12:57 pm
- Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Re: Marvel4's Era Mod
Thanks for pointing this out! I totally forgot to play with my awards profile, so I didn't see this.Jendo7 wrote:Just found a bug unless it's already been reported. In the GCW era as the Scout Trooper you can cycle your weapon from blaster rifle to pistol but not back again, so your stuck with the pistol.
- TML
- Private Second Class
- Posts: 61
- Joined: Fri Feb 19, 2010 5:37 pm
Re: Marvel4's Era Mod
Hey, any new updates on the project? It's been awhile 
- Marvel4
- Rebel Colonel

- Posts: 556
- Joined: Mon Jun 21, 2010 12:57 pm
- Projects :: Marvel4s BF1 Conversion Pack + Era Mod
Re: Marvel4's Era Mod
It's nearly finished, but I don't have much time to work on it unfortunately, and I have still the problem with the eras not appearing.
EDIT: I'm currently uploading the newest version of this mod. I'm happy about every feedback.
EDIT: I'm currently uploading the newest version of this mod. I'm happy about every feedback.
- commander501stappo
- Jedi

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- xbox live or psn: DarthAppo
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Re: Marvel4's Era Mod
good very good, use your agressive anger XDMarvel4 wrote:It's nearly finished, but I don't have much time to work on it unfortunately, and I have still the problem with the eras not appearing.
EDIT: I'm currently uploading the newest version of this mod. I'm happy about every feedback.
seriously, sounds good
