Hoth: Snow Patrol

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saberhagen

Hoth: Snow Patrol

Post by saberhagen »

My first map! It's very small and very simple, but that's the best way to start. I decided to do a Hoth map first because I thought that would be the easiest, but I discovered that snow is quite hard to get right. I think it's more or less finished, but it's still officially a beta as there might well be some things wrong with it that I haven't found. The only thing that's missing is a mini-map, but it doesn't really need one.

Not really a very exciting map in itself, but it demonstrates the changes I've made to sides and weapons. It feels very different from the shipped game. I prefer it this way, but a lot of people probably won't! Aim low, fire short bursts and try not to fire on the move.

Edit: Latest version available here


Background story:

An Imperial probe droid, sent to scout the Rebel base on Hoth, has malfunctioned during a storm and crashed on a remote hillside. The droid contains vital intelligence about the Rebels' defences. The Empire must retrieve it and use the data. The Rebels must stop it from falling into the hands of the Empire. Terrain and weather conditions in the area are too difficult for vehicles, but both sides have sent foot patrols to locate the probot. Capture the crash site and hold it until the droid can be retrieved.


Side/weapon changes:

Accuracy: most weapons are now less accurate. Accuracy gets worse on the move, and when firing fully automatic bursts. Most of the laser weapons now have a Call of Duty style reticule which shows how accurate they are. All weapons now have a noticeable kick.

Range: most weapons now have ranges of 64 metres or less. This was a compromise to balance single player games, since AI bots can't see soldiers more than 64 metres away. The sniper rifle has a range of 128 metres, but only a human player will be able to take advantage of this, so it's still effectively a cheat weapon in single player.

Projectile speed: most lasers move much faster. This makes it harder to dodge them.

Damage: damage of most weapons has been increased. Nearly all laser weapons kill in two hits.

Ammunition: most guns have smaller magazines and soldiers carry fewer reloads.

Grenades: thermal detonators have slightly less delay before exploding and a slightly wider outer radius. Soldiers can only carry two instead of four. Concussion grenades are unchanged.

Missile: move faster but the explosion has a smaller radius and does less damage to infantry.


The Dark Trooper has been replaced by a support trooper who has a heavy blaster and grenade launcher. The heavy blaster has a longer range than the normal blaster rifle and does more damage, but has a slower rate of fire and carries less ammunition. The Wookie's bowcaster is now effectively the same as the heavy blaster, and his grenade launcher the same as the imperial grenade launcher. The Wookie gets slightly less ammunition to compensate for his extra health. The Wookie and support trooper both move slower than normal troopers. Neither has any secondary weapons as they have two very good primary weapons.

The imperial pilot now has a shotgun instead of a mortar launcher.

Pistols now have limited ammunition and no heat.

Scouts now have two concussion grenades instead of the recon droid.
Last edited by saberhagen on Fri Jan 20, 2006 10:25 am, edited 1 time in total.
Assasin_Clone

RE: Hoth: Snow Patrol

Post by Assasin_Clone »

did you test your map? isn´t work for me!
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Teancum
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RE: Hoth: Snow Patrol

Post by Teancum »

Make sure you're not running any side replacement mods. That will make many maps crash.
saberhagen

RE: Hoth: Snow Patrol

Post by saberhagen »

It works for me. I've run it in SPTest and got no errors in the log. The munge window gave me the warning about too many textures. Could that cause it to crash on some machines?

If possible, could you run it in SPTest and post the log here? That should show what's causing the crash.
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Teancum
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RE: Hoth: Snow Patrol

Post by Teancum »

Great map. I was pleasantly impressed.
saberhagen

RE: Hoth: Snow Patrol

Post by saberhagen »

Thanks. My next one will be a bit more exciting, but by the time I finish it, no-one will be interested in BF1! :)
sh4d0wl0rd

RE: Hoth: Snow Patrol

Post by sh4d0wl0rd »

I wouldn't sy that. Look here: http://www.gametoast.com/index.php?name ... 5958#45958
This should encourage you ;)
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Post by EraOfDesann »

Downloading now! :D
Exclamation

Re: RE: Hoth: Snow Patrol

Post by Exclamation »

saberhagen wrote:Thanks. My next one will be a bit more exciting, but by the time I finish it, no-one will be interested in BF1! :)
Hey! As long as you'll have fun playing it! :wink: However, I think there will be a good audience for SWBF 1 mod maps until the mod tools for SWBF 2 are release. Even after that, perhaps...

I liked this map. Although not the most elaborate, it didn't have to be. The snow dunes match up with the sky image, and the waypoint beacons (or whatever they are) were a nice touch. The change you gave to the weapons makes it more fast pace and frantic at times, and works smoothly.

Good job, and I'll be looking forward to your next map!
saberhagen

RE: Re: RE: Hoth: Snow Patrol

Post by saberhagen »

Version 0.2 is now available (link in first post has been updated).

Changes:

Redone the terrain textures to get rid of the munge warning about having too many. Some of the textures in the distance look a bit too regular, but it's not something you notice when playing.

Removed the hint nodes behind the Imperial CP as scout troopers were wasting too much time camping there when there were no enemies around.


If no-one finds any problems with this, I'll declare it final and upload it to GT and/or Lucasfiles.
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