Dagobah Map

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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lucasfart
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Re: Dagobah Map

Post by lucasfart »

That'll be awesome sky! those weren't the tunnels i was thinking of but they would work well too......i was thinking of the bare Hoth tunnels. which ones do you think would work better on Dagobah? there's also the matter of shrubbery etc for in the tunnels. I'm thinking it would be pretty hard to make it feel like Dagobah, so if anyones got any ideas or knows of any good shrubbery for Dagobah, let me know please!
Also, thanks jango for the offer of help, i'll see if there's any scripting things i can get you doing :wink: might be a while before i get back to you though, as i've just started making some props for a Ryloth map, not sure if it'll be a series yet though..
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Sky_216
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Re: Dagobah Map

Post by Sky_216 »

lucasfart wrote:That'll be awesome sky! those weren't the tunnels i was thinking of but they would work well too......i was thinking of the bare Hoth tunnels. which ones do you think would work better on Dagobah? there's also the matter of shrubbery etc for in the tunnels. I'm thinking it would be pretty hard to make it feel like Dagobah, so if anyones got any ideas or knows of any good shrubbery for Dagobah, let me know please!
Also, thanks jango for the offer of help, i'll see if there's any scripting things i can get you doing :wink: might be a while before i get back to you though, as i've just started making some props for a Ryloth map, not sure if it'll be a series yet though..
Think the big ones jango mentioned will be better for dagobah (look more natural, they're easily reskinned too as they just tile textures). As for foliage in tunnels, leave that to me, i'll add some that can be switched on/off via odfs for the new tunnels and you can use them for the old ones too. Roots/fungus mostly.
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lucasfart
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Re: Dagobah Map

Post by lucasfart »

Skyhammer_216 wrote: Think the big ones jango mentioned will be better for dagobah (look more natural, they're easily reskinned too as they just tile textures). As for foliage in tunnels, leave that to me, i'll add some that can be switched on/off via odfs for the new tunnels and you can use them for the old ones too. Roots/fungus mostly.
Man Sky! your a lifesaver. thanks heaps for doing this :bowdown:
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jangoisbaddest
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Re: Dagobah Map

Post by jangoisbaddest »

Skyhammer_216 wrote:
As for foliage in tunnels, leave that to me, i'll add some that can be switched on/off via odfs for the new tunnels and you can use them for the old ones too. Roots/fungus mostly.
I may have to make another map when these come out.
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