Also, thanks jango for the offer of help, i'll see if there's any scripting things i can get you doing
Dagobah Map
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- lucasfart
- Sith

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Re: Dagobah Map
That'll be awesome sky! those weren't the tunnels i was thinking of but they would work well too......i was thinking of the bare Hoth tunnels. which ones do you think would work better on Dagobah? there's also the matter of shrubbery etc for in the tunnels. I'm thinking it would be pretty hard to make it feel like Dagobah, so if anyones got any ideas or knows of any good shrubbery for Dagobah, let me know please!
Also, thanks jango for the offer of help, i'll see if there's any scripting things i can get you doing
might be a while before i get back to you though, as i've just started making some props for a Ryloth map, not sure if it'll be a series yet though..
Also, thanks jango for the offer of help, i'll see if there's any scripting things i can get you doing
- Sky_216
- Droid Pilot Assassin

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Re: Dagobah Map
Think the big ones jango mentioned will be better for dagobah (look more natural, they're easily reskinned too as they just tile textures). As for foliage in tunnels, leave that to me, i'll add some that can be switched on/off via odfs for the new tunnels and you can use them for the old ones too. Roots/fungus mostly.lucasfart wrote:That'll be awesome sky! those weren't the tunnels i was thinking of but they would work well too......i was thinking of the bare Hoth tunnels. which ones do you think would work better on Dagobah? there's also the matter of shrubbery etc for in the tunnels. I'm thinking it would be pretty hard to make it feel like Dagobah, so if anyones got any ideas or knows of any good shrubbery for Dagobah, let me know please!
Also, thanks jango for the offer of help, i'll see if there's any scripting things i can get you doingmight be a while before i get back to you though, as i've just started making some props for a Ryloth map, not sure if it'll be a series yet though..
- lucasfart
- Sith

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Re: Dagobah Map
Man Sky! your a lifesaver. thanks heaps for doing thisSkyhammer_216 wrote: Think the big ones jango mentioned will be better for dagobah (look more natural, they're easily reskinned too as they just tile textures). As for foliage in tunnels, leave that to me, i'll add some that can be switched on/off via odfs for the new tunnels and you can use them for the old ones too. Roots/fungus mostly.
- jangoisbaddest
- Lieutenant General

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Re: Dagobah Map
I may have to make another map when these come out.Skyhammer_216 wrote:
As for foliage in tunnels, leave that to me, i'll add some that can be switched on/off via odfs for the new tunnels and you can use them for the old ones too. Roots/fungus mostly.
