Making a drop shield

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Tears2Roses
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Making a drop shield

Post by Tears2Roses »

Hello. I was wondering how I would make a drop shield. I read the FAQ, the turret has a shield, but it doesnt show on the turret. Like on capital ships you could say. But.... The shield seems to be 2D, and does not look like the droideka's shield ( the shield im using ) If you shoot near the turret, it hits the shield, and the effect looks 2D. If it would help, I will post a video soon. I would like to make a drop shield for my new jungle map :mrgreen:

EDIT: The video. http://www.xfire.com/video/4df2bf/
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Dakota
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Re: Making a drop shield

Post by Dakota »

hmm your in luck. i was just about to release an assets pack this week after i get one more weapon set up and i already have a drop shield. my shield turret is a bit big though (its like the famba shields of star wars battlefront 1 on naboo). i could give it to u if you want.

oh and the problem with your shield even though you gave no odf, i know what this is.

you just did the maxshield and addshield lines in the odf of the turret. you actually need to make a weapon like the driodeka shield and set up the turret to use it correctly. after you do that you need to set the shield's size and also fix its shown size in the .fx file of the shield.

now you could check THIS thread or you could just tell me about how big you want the shield and what color and i could pack one up for you before my assets pack comes out.

EDIT: w00t didn't get ninja'd
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Tears2Roses
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Re: Making a drop shield

Post by Tears2Roses »

Did you read the first post?
tears2roses wrote:...I read the FAQ.....does not look like the droideka's shield ( the shield im using )...
I did read the FAQ ( the link you gave me ) and I did put the droideka shield in the odf, not the addshield and heal/max shield. This is imp_bldg_inf_autoturret.odf
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "com_bldg_inf_autoturret"
GeometryName = "com_weap_inf_dropturret.msh"

[Properties]
// NOBODY has override textures for this!
//OverrideTexture = "com_prop_dropturret_imp"

BUILDINGSECTION = "BODY"
GeometryName = "com_weap_inf_dropturret"
ExplosionName = "imp_bldg_inf_autoturret_exp"

BUILDINGSECTION = "TURRET1"

TurretNodeName = "aimer_y"

TURRETSECTION = "TURRET1"

PilotType = "self"

Controllable = "0"
AutoFire = "1"

WeaponName = "cis_weap_walk_droideka_shield"
WeaponAmmo = "2"

AimerNodeName = "aimer_x"
FirePointName = "hp_fire"[/code]
I coppied and pasted the odf in the FAQ, and replaced the zvn_famba_shield blah blah blah with the droideka shield. The correct mesh/odf's are in the imp folder. I will double check, just to be sure. Sorry for not posting the ODF sooner.
Hidden/Spoiler:
and im not trying to be rude, but please read a bit more carefully next time, so we both arent confused. Thanks for you help anyways. :thumbs:
EDIT: I added the missing .fx files, but now the shield looks really distorted so to speak. However it does show up, even when its not being shot at ( which is what I want ) now to just make it look like the droirdeka shield....
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Fiodis
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Re: Making a drop shield

Post by Fiodis »

Dakota wrote:hmm your in luck. i was just about to release an assets pack this week after i get one more weapon set up and i already have a drop shield.
Skyhammer already released a portable shield generator asset. Admittedly the link is dead now but the assets are still floating around; you could probably just ask someone to reupload them.
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Re: Making a drop shield

Post by Tears2Roses »

Ok, maybe thats what I will do. I just really want to make my own, not use other peoples things. Nothings wrong with using other peoples assets...would rather just make my own.
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Re: Making a drop shield

Post by keenmike »

Tears2Roses wrote:Ok, maybe thats what I will do. I just really want to make my own, not use other peoples things. Nothings wrong with using other peoples assets...would rather just make my own.
That is something to be admired.
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Re: Making a drop shield

Post by Dakota »

Tears2Roses wrote:Did you read the first post?
tears2roses wrote:...I read the FAQ.....does not look like the droideka's shield ( the shield im using )...
I did read the FAQ ( the link you gave me ) and I did put the droideka shield in the odf, not the addshield and heal/max shield. This is imp_bldg_inf_autoturret.odf
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "com_bldg_inf_autoturret"
GeometryName = "com_weap_inf_dropturret.msh"

[Properties]
// NOBODY has override textures for this!
//OverrideTexture = "com_prop_dropturret_imp"

BUILDINGSECTION = "BODY"
GeometryName = "com_weap_inf_dropturret"
ExplosionName = "imp_bldg_inf_autoturret_exp"

BUILDINGSECTION = "TURRET1"

TurretNodeName = "aimer_y"

TURRETSECTION = "TURRET1"

PilotType = "self"

Controllable = "0"
AutoFire = "1"

WeaponName = "cis_weap_walk_droideka_shield"
WeaponAmmo = "2"

AimerNodeName = "aimer_x"
FirePointName = "hp_fire"[/code]
I coppied and pasted the odf in the FAQ, and replaced the zvn_famba_shield blah blah blah with the droideka shield. The correct mesh/odf's are in the imp folder. I will double check, just to be sure. Sorry for not posting the ODF sooner.
Hidden/Spoiler:
and im not trying to be rude, but please read a bit more carefully next time, so we both arent confused. Thanks for you help anyways. :thumbs:
EDIT: I added the missing .fx files, but now the shield looks really distorted so to speak. However it does show up, even when its not being shot at ( which is what I want ) now to just make it look like the droirdeka shield....

i actually did read the entire post and watched the video and it looks just like if you added the maxshield lines. i did forget though that it could also be a missing effect.

anyway... how is it distorted?
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Tears2Roses
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Re: Making a drop shield

Post by Tears2Roses »

It looks like a buff repeating endlessly. I have decided I wont worry about it for now. I want XSI.... after looking at the anim showcase thread.
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Re: Making a drop shield

Post by Dakota »

Tears2Roses wrote:It looks like a buff repeating endlessly. I have decided I wont worry about it for now. I want XSI.... after looking at the anim showcase thread.

-_- a buff repeating look it what happens when you have either of the things i said.

and XSI is way harder to use than it is to make a drop shield.
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Re: Making a drop shield

Post by Fiodis »

Make sure the turret has an ammocount of 2 for the shield.
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Re: Making a drop shield

Post by Dakota »

Fiodis wrote:Make sure the turret has an ammocount of 2 for the shield.
it showed that it does in his odf.
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Re: Making a drop shield

Post by Fiodis »

Ah, of course. Sorry about that.
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