Hehe.. Glamour skins...
Moderator: Moderators
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Aksel3
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ARC_Trooper
I think that this
index.php?name=PNphpBB2&file=viewtopic& ... hlight=tga
might be helpful
I only use .lvl files
index.php?name=PNphpBB2&file=viewtopic& ... hlight=tga
might be helpful
I only use .lvl files
- Epena
- Old School Staff
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Linus
Hmmm... I need some help here. Really.
I've followed Busterkinkade's guide. I've used the GNU Image Manipulation Program to create
this skin... In Star Wars: Battlefront 2 it turned out like this:

What have I done wrong?
I've followed Busterkinkade's guide. I've used the GNU Image Manipulation Program to create
this skin... In Star Wars: Battlefront 2 it turned out like this:
What have I done wrong?
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Bac-Talan
- Captain

- Posts: 487
- Joined: Wed Nov 30, 2005 8:14 pm
It looks like somehow, you made it so that it couldn't find the texture.
First of all, did you just change rep_inf_ep3trooper.tga or did you create a new skin?
IF you just changed rep_inf_ep3trooper.tga, make sure that in the folder /BF2_ModTools/data_***/sides/rep/msh you have overwritten the default rep_inf_ep3trooper.tga with your own skin, named the same.
If you copied the .msh file and .option files and renamed them. rename the texture to be the same as what you named the model BUT BE SURE THAT THE NAME HAS THE SAME NUMBER OF CHARACTERS AS rep_inf_ep3trooper!!!!!
that's really important, you can't change any values in the .msh except for the ones saying rep_inf_ep3trooper.tga
Other than that, my only tip is to make sure it's named correctly and that the .lua's/.req's/.odf's are all calling the right unit!
lol, I once was wondering why a texture wasn't munging, then I found out that I had named it rep_inf_ep3_trooper.tga. LOL! big difference....
p.s: I'll try to post the texture in question (or at least screenies) soon
First of all, did you just change rep_inf_ep3trooper.tga or did you create a new skin?
IF you just changed rep_inf_ep3trooper.tga, make sure that in the folder /BF2_ModTools/data_***/sides/rep/msh you have overwritten the default rep_inf_ep3trooper.tga with your own skin, named the same.
If you copied the .msh file and .option files and renamed them. rename the texture to be the same as what you named the model BUT BE SURE THAT THE NAME HAS THE SAME NUMBER OF CHARACTERS AS rep_inf_ep3trooper!!!!!
that's really important, you can't change any values in the .msh except for the ones saying rep_inf_ep3trooper.tga
Other than that, my only tip is to make sure it's named correctly and that the .lua's/.req's/.odf's are all calling the right unit!
lol, I once was wondering why a texture wasn't munging, then I found out that I had named it rep_inf_ep3_trooper.tga. LOL! big difference....
p.s: I'll try to post the texture in question (or at least screenies) soon
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Aksel3
Does it have a name? Ooze-covered Stormtrooper? 
Anyway, I'm getting no luck with putting my own skins in-game after reading this guide, which ARC_Trooper kindly directed me to.
I just recoloured a regular Clonetrooper .tga skin, that's all. Nothing more, nothing less. Now I'm just wondering how I get that to show up in game?
If anyone could help me with that, I would be more than happy.
Anyway, I'm getting no luck with putting my own skins in-game after reading this guide, which ARC_Trooper kindly directed me to.
I just recoloured a regular Clonetrooper .tga skin, that's all. Nothing more, nothing less. Now I'm just wondering how I get that to show up in game?
If anyone could help me with that, I would be more than happy.
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Aksel3
Meh, I never really understand what Lev' is saying when he is writting Like t h i sARC_Trooper wrote:Sorry, but I tried to find something helpful (Ask Lev. for more help)
Sorry, just kidding
Oh! Post number 100! Cheers!
Last edited by Aksel3 on Thu Jun 01, 2006 3:02 pm, edited 1 time in total.
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firestrike
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Linus
Off-Topic:
Those skins is on my ''Top-10 list over the best skins in this thread''.. 
Are you talking to Leviathan or me?
(
)
On-Topic:
My final version of my Work In Progress-skin
:

I agree.firestrike wrote:
very cool skins![]()
Aksel3 wrote:ARC_Trooper wrote:Sorry, but I tried to find something helpful (Ask Lev. for more help)
Meh, I never really understand what Lev' is saying when he is writting Like t h i s
Sorry, just kiddingIt will do, it would just be nice if somebody could direct me to some sort of guide or something?
Oh! Post number 100! Cheers!
Are you talking to Leviathan or me?
On-Topic:
My final version of my Work In Progress-skin
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Guest
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Syth
- General

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DeathRow
- Master Bounty Hunter

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Squirrel7Hunter
yes. we use photoshop and use different brushes, filters,effects, all that jazz. we open the TGA. skin files and play around with them.
yes. its possible to add the skins into game. here is the link on how to. look at the 7th post in the link , 2nd paragraph.
http://forums.filefront.com/showthread.php?t=249356
just to let you know, doing this will add about 155,000kb into your lvl file.
I dont know an easier way yet, If someone know how, I would appreciate it too.!!!
yes. its possible to add the skins into game. here is the link on how to. look at the 7th post in the link , 2nd paragraph.
http://forums.filefront.com/showthread.php?t=249356
just to let you know, doing this will add about 155,000kb into your lvl file.
I dont know an easier way yet, If someone know how, I would appreciate it too.!!!


