Teancum wrote:So what happens -- no loadscreens at all, or only the first one?
None of them work at all.
[RDH]Zerted wrote:Did you test each common.lvl by itself to make sure each one works?
Are you sure math.random() works the way you want it to (I'm not going to look it up while on dial-up...)?
In each common.lvl, the loadscreen texture is called loadscreen in its req right? I'm not sure if that's what you're saying in #3.
Assuming the above are fine, move your LoadScreen = math.random(1,6) line into your loadscreen() function.
I tried setting them all to load loadscreen 6, and that didn't work. the default mustafar loadscreen showed up, with no error in the log. I haven't tried any of the earlier one's but i'm assuming it won't make any difference. I've also tried a manual clean and munge, which had absolutely no effect.
And yes, they load the right texture, i even checked in the hex editor......
In #3 there are six loadscreen .tga's i made, named "loadscreen", "loadscreen2", "loadscreen3", "loadscreen4", "loadscreen5", "loadscreen6". i made one req (common.req), which loaded the first texture. munged it. copied to addon\\ABC\\_LVL_PC\\Load\\Load1 folder. Repeated loading different textures through to texture number 6.
I don't think the math.random will affect it. Skyhammers random skies worked fine using the exact same method......i'll give it a go but i don't really think it will fix it...