Adding walker vehicles
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- StormtrooperCommander
- Private
- Posts: 31
- Joined: Fri Jul 10, 2009 8:09 am
Adding walker vehicles
How to you add walker vehicles like a atst/atat
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: adding walker vehicles
in ZE you go to objects and click browse.
now go to your data_ABC/common folder into odfs
find the com_item_vehicle_spawn.odf
place it on the map where you wish your vehicle to spawn
enter its commando post number (ex: cp1)
for at-st now as example enter the vehicles code into the ClassImpATK and DEF (imp_walk_atst i think it was)
save your map
open up your ABCg_con lua (in data_ABC/common/scripts) and add the vehicles code into its side (here under imp.lvl its "imp_walk_atst")
now find this part in the lua (a bit down)
and edit the second number (here a 0) to the number of the vehicles you have
save
and now munge
for a good toturial about this i would suggest fierfeks toturial
http://starwarsbattlefront.filefront.co ... ial;100740
now go to your data_ABC/common folder into odfs
find the com_item_vehicle_spawn.odf
place it on the map where you wish your vehicle to spawn
enter its commando post number (ex: cp1)
for at-st now as example enter the vehicles code into the ClassImpATK and DEF (imp_walk_atst i think it was)
save your map
open up your ABCg_con lua (in data_ABC/common/scripts) and add the vehicles code into its side (here under imp.lvl its "imp_walk_atst")
now find this part in the lua (a bit down)
Code: Select all
-- Level Stats
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)save
and now munge
for a good toturial about this i would suggest fierfeks toturial
http://starwarsbattlefront.filefront.co ... ial;100740
