New sides [Solved]

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myers73
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New sides [Solved]

Post by myers73 »

if i copy the imp folder from the assets into my sides folder, and do everything else for making a new side, and the put the dc: in my lua will it load the new side or the stock one?
Last edited by myers73 on Sun Sep 06, 2009 7:30 pm, edited 1 time in total.
AQT
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Re: new sides

Post by AQT »

It depends on where you put the dc: and what you mean by
myers73 wrote:do everything else for making a new side
If done correctly, then you will see the new side. Making a new side/editing an existing side (same concept) can be found here: http://www.gametoast.com/forums/viewtop ... 27&t=12729 from the FAQ thread.
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Re: new sides

Post by myers73 »

let me clarify, if a new side has the sam prefix or name will there be a problem (i.e. all, rep, imp, cis, jed...)?
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Re: new sides

Post by Xavious »

If you try to load your imp side and the game's imp side, yes.
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Re: new sides

Post by myers73 »

Xavious wrote:If you try to load your imp side and the game's imp side, yes.
I figured that, it makes total since.

So, if I just load the custom imp side there will be no problem?
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Re: new sides

Post by Xavious »

Nope, there shouldn't be.
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Re: new sides

Post by myers73 »

k thanks

can be locked
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Re: new sides

Post by AceMastermind »

myers73 wrote:...if a new side has the same prefix or name will there be a problem (i.e. all, rep, imp, cis, jed...)?
If you mean you want to use some shipped Imperial units from the game's imp.lvl along with some edited imperial units from a custom imp.lvl then no there won't be a problem, because the dc tells the game to look in your modID _LVL_PC folder instead of the shipped one which will load your custom lvl files seperately from the shipped ones regardless of having the same side name.
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Re: New sides [Solved]

Post by myers73 »

no, thats not what i mean. i want to edit all the shipped ones in a new imp.lvl and load then from the new imp.lvl. I just didnt want to have to rename everything, because it takes forever.
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