Magic Weapons 2 v1.3 *now downloadable*

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Do people like the idea of a "magic" mod

yes
28
82%
no
6
18%
 
Total votes: 34
davidc95

Post by davidc95 »

looks nice
davidc95

Post by davidc95 »

looks nice downloading now
davidc95

Post by davidc95 »

im going to download now
davidc95

Post by davidc95 »

im going to download now
t551
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Post by t551 »

Ummm, was there any point to that?

Well, it's an original idea, but I don't really have much use for it.
Talibanman

Post by Talibanman »

lol, thats like a quadruple post :?
i guess he's just trying to raise his rank :P
RevanSithLord
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Post by RevanSithLord »

Don't quadruple post dude. Trying to raise your rank with that? If so, that's in violation of the rules. If not, then you can delete your post with the x shown. Delete it fast before the mods get mad....they'll be mad anyway.
somen00b

Post by somen00b »

1.0 ready to release!
Hebes24
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Post by Hebes24 »

LOL, He should get 3 warnings, one for each pointless extra post!
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Post by Delta_57_Dash »

quad post... rofl? I say we leave it there as a tribute to the first ever :P
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Post by Kaos4 »

personally I think Magic fits midieval times better, but the screens look awesome.
somen00b

Post by somen00b »

You could say that it is a strange aplication of the force, like the ones detailed in a star wars history/epilogue that was lent to me. More info on this later.
somen00b

Post by somen00b »

Exerpts from "STARWARS THE NEW ESSENTIAL CHRONOLOGY" (title is in caps on the cover):

pg 143: "The group headed off on foot through the woods, but they were soon intercepted by a patrol of female warriors belonging to the singing mountain clan. These witches of Dathomir rode trained rancors and could cast "magic spells" by tapping into the force."

Any one recognize? this book includes the story of the "Jedi Knight" games, I am willing to bet that it details KOTOR's story too.
somen00b

Post by somen00b »

there will be a seperate thread for the bonus map when it is done, because too many screens on one page is bad for some computers. I am also thinking of making new heros for the allience I have some ideas but more would be nice

edit: actually, there wont be a seperate thread becauser there is no point in posting screens of a map identical to hoth
Last edited by somen00b on Mon Oct 23, 2006 9:33 am, edited 1 time in total.
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Post by jedikiller32 »

Quick question:
Does this work with the BFI conversion pack?
I tried beta1 and it crashed with the pack...
somen00b

Post by somen00b »

Some maps crash, but some work I think
Lanahka

Post by Lanahka »

Does it add to all maps?
somen00b

Post by somen00b »

Could you be more specific?, If you mean "Do the sides effect all maps?" Yes and no, they overide the default sides so any map without it's own custom sides will be affected. If the map does have custom sides they have to override or not reference the classes affected by the mod. So basically there will be an effect unless the classes changed from the mod are enterly new.
somen00b

Post by somen00b »

Feedback anyone? If almost 2000 people have viewed this thread then some one can give more feedback. All the good mods have many pages of discussion.

I want to create an Ice themed hero to repalce chewbaca but I need to be able to freeze things solid first. ( have sent messages to peole regarding this) If anyone has an idea for the new hero instead please post it.

The next version (if I make it) will have:

Complete default hero replacement (chewbaca+pilotluke)

Fix so that the master of the storm cannot electricute himself with the lightningcaller+any other bugs you bring to my attention and I can fix

edit: actually, not all of what I said is present.
somen00b

Post by somen00b »

New bonus map, Ifrit's fury might be made later (I have other projects) it will be based on mustafar campaign.
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