ingame it showsn up with the axe but it does no damage at all
any ideas on whats wrong
thanks in advance
tat_vibro_ax.odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "melee"
GeometryName = "tat_vibro_ax.msh"
[Properties]
GeometryName = "tat_vibro_ax"
ComboAnimationBank = "human_sabre melee gam_inf_axe"
DeflectEffect = "com_sfx_sabredeflect"
DeflectSound = "imp_weap_lightsabre_deflect"
FirePointName = "hp_fire1"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
//LightSaberTexture = "lightshadowsabre"
//LightSaberTrailColor = "240 250 45 128"
FirePointName = "hp_fire2"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
//LightSaberTexture = "lightshadowsabre"
//LightSaberTrailColor = "240 250 45 128"
HUDTag = "hud_lightsaber"
RoundsPerClip = "0"
ReloadTime = "0.0"
LockOnRange = "60.0"
LockTime = "0.4"
AutoAimSize = "1.0"
MinRange = "0"
OptimalRange = "2.0"
MaxRange = "4"
HitEffect = "com_sfx_sabrehit"
AddHitEffect = "com_sfx_bif" // hooya
AddHitEffect = "com_sfx_zap"
AddHitEffect = "com_sfx_blammo"
AddHitEffect = "com_sfx_pow"
HitSound = "imp_weap_lightsabre_hit"
OnSound = "com_inf_saber_ambient"
TurnOnSound = "com_inf_saber_on"
TurnOffSound = "com_inf_saber_off"
MuzzleFlash = "med_muzzle_flash"
Discharge = "med_smoke_effect"
AutoTurnScreenDist = 0.05
AutoPitchScreenDist = 0.2
ShieldScale = "5.0"
HealthScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
ArmorScale = "1.0"
VehicleScale = "1.0"
BuildingScale = "1.0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
ClassLabel = "melee"
GeometryName = "tat_vibro_ax.msh"
[Properties]
GeometryName = "tat_vibro_ax"
ComboAnimationBank = "human_sabre melee gam_inf_axe"
DeflectEffect = "com_sfx_sabredeflect"
DeflectSound = "imp_weap_lightsabre_deflect"
FirePointName = "hp_fire1"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
//LightSaberTexture = "lightshadowsabre"
//LightSaberTrailColor = "240 250 45 128"
FirePointName = "hp_fire2"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
//LightSaberTexture = "lightshadowsabre"
//LightSaberTrailColor = "240 250 45 128"
HUDTag = "hud_lightsaber"
RoundsPerClip = "0"
ReloadTime = "0.0"
LockOnRange = "60.0"
LockTime = "0.4"
AutoAimSize = "1.0"
MinRange = "0"
OptimalRange = "2.0"
MaxRange = "4"
HitEffect = "com_sfx_sabrehit"
AddHitEffect = "com_sfx_bif" // hooya
AddHitEffect = "com_sfx_zap"
AddHitEffect = "com_sfx_blammo"
AddHitEffect = "com_sfx_pow"
HitSound = "imp_weap_lightsabre_hit"
OnSound = "com_inf_saber_ambient"
TurnOnSound = "com_inf_saber_on"
TurnOffSound = "com_inf_saber_off"
MuzzleFlash = "med_muzzle_flash"
Discharge = "med_smoke_effect"
AutoTurnScreenDist = 0.05
AutoPitchScreenDist = 0.2
ShieldScale = "5.0"
HealthScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
ArmorScale = "1.0"
VehicleScale = "1.0"
BuildingScale = "1.0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "gen_inf_geonosian.msh"
[Properties]
FootWaterSplashEffect = "com_sfx_watersplash_sm"
WaterSplashEffect = "com_sfx_watersplash_md"
WakeWaterSplashEffect = "com_sfx_watersplash_wade"
//this keeps the player from entering first person with this char
forcemode = 1
Label = "AgroGeonosian"
UnitType = "trooper"
IconTexture = "rep_htrooper_icon"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "gen_inf_geonosian"
GeometryLowRes = "gen_inf_geonosian_low1"
SkeletonName = "geo"
SkeletonLowRes = "geolz"
ControlSpeed = "jet 1.50 1.25 1.25"
JetDuration = "6000.0" //The duration of the jet push, until its turned off
JetJump = "8.0" //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = "geo_wingsfly"
JetType = "hover"
JetFuelRechargeRate = "0.03" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.1" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.2" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.3" //minimum fuel to perform a jet jump(fuel is 0 to 1)
IgnoreHintNodes = 1
CAMERASECTION = "STAND"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 0.0"
TrackOffset = "0.0 -0.25 3.5"
TiltValue = "10"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.6 0.0"
TrackCenter = "0.0 1.6 0.0"
TrackOffset = "0.0 -0.25 3.5"
TiltValue = "10"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 1.0 0.0"
TrackCenter = "0.0 1.0 0.0"
TrackOffset = "0.0 -0.25 3.0"
TiltValue = "10"
MaxHealth = 100.0
Acceleraton = 30.0
MaxSpeed = 8.0
MaxStrafeSpeed = 6.0
MaxTurnSpeed = 2.25
WeaponName1 = "tat_vibro_ax"
WeaponAmmo1 = 0
CollisionScale = "0.0 0.0 0.0"
NoEnterVehicles = 1
HurtSound = "geo_inf_hurt"
DeathSound = "geo_inf_die"
//LeftFootstepSound = "soldierstepleft"
//RightFootstepSound = "soldierstepright"
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
WaterWadingSound = ""
ShockFadeOutTime = ""
ShockFadeOutGain = ""
ShockFadeInTime = ""
ShockSound = ""
RollSound = ""
JumpSound = ""
LandSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = ""
EngineSound = "geo_inf_fly_parameterized"
TurnOnSound = ""
TurnOffSound = ""
FoleyFXClass = "cis_inf_droid"
AISizeType = "HOVER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.0
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.20
ClassLabel = "soldier"
GeometryName = "gen_inf_geonosian.msh"
[Properties]
FootWaterSplashEffect = "com_sfx_watersplash_sm"
WaterSplashEffect = "com_sfx_watersplash_md"
WakeWaterSplashEffect = "com_sfx_watersplash_wade"
//this keeps the player from entering first person with this char
forcemode = 1
Label = "AgroGeonosian"
UnitType = "trooper"
IconTexture = "rep_htrooper_icon"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "gen_inf_geonosian"
GeometryLowRes = "gen_inf_geonosian_low1"
SkeletonName = "geo"
SkeletonLowRes = "geolz"
ControlSpeed = "jet 1.50 1.25 1.25"
JetDuration = "6000.0" //The duration of the jet push, until its turned off
JetJump = "8.0" //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = "geo_wingsfly"
JetType = "hover"
JetFuelRechargeRate = "0.03" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.1" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.2" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.3" //minimum fuel to perform a jet jump(fuel is 0 to 1)
IgnoreHintNodes = 1
CAMERASECTION = "STAND"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 0.0"
TrackOffset = "0.0 -0.25 3.5"
TiltValue = "10"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.6 0.0"
TrackCenter = "0.0 1.6 0.0"
TrackOffset = "0.0 -0.25 3.5"
TiltValue = "10"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 1.0 0.0"
TrackCenter = "0.0 1.0 0.0"
TrackOffset = "0.0 -0.25 3.0"
TiltValue = "10"
MaxHealth = 100.0
Acceleraton = 30.0
MaxSpeed = 8.0
MaxStrafeSpeed = 6.0
MaxTurnSpeed = 2.25
WeaponName1 = "tat_vibro_ax"
WeaponAmmo1 = 0
CollisionScale = "0.0 0.0 0.0"
NoEnterVehicles = 1
HurtSound = "geo_inf_hurt"
DeathSound = "geo_inf_die"
//LeftFootstepSound = "soldierstepleft"
//RightFootstepSound = "soldierstepright"
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
WaterWadingSound = ""
ShockFadeOutTime = ""
ShockFadeOutGain = ""
ShockFadeInTime = ""
ShockSound = ""
RollSound = ""
JumpSound = ""
LandSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = ""
EngineSound = "geo_inf_fly_parameterized"
TurnOnSound = ""
TurnOffSound = ""
FoleyFXClass = "cis_inf_droid"
AISizeType = "HOVER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.0
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.20
but they only can kill humans from behind


