Second Battle of Geonosis: Central Push

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: Second Battle of Geonosis: Central Push

Post by genaral_mitch »

I use the ARC170 lasers and make so they fire slow, and change the sound to the stock republic rifle sound.
allthetutorials123
Second Lance Corporal
Second Lance Corporal
Posts: 118
Joined: Tue Apr 28, 2009 8:56 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Xfire - allthetutorials123

Re: Second Battle of Geonosis: Central Push

Post by allthetutorials123 »

Ok, sorry my review was so late... I'll skip the spots that people have already said

Title- although this isn't a big problem, I would leave out "Second" in the title. It will group your map with the stock Geonosis and any other you may have downloaded.

Objects The floating objects are deffinately 1 problem. But, some of the ammo and health robots are in the ground. I would recommend just moving them into a flat spot.

Also, this looks a little out of place but you may want it like that. I don't know...
Hidden/Spoiler:
Image
Hm, I don't know if you can fix this but the back side of the knee cap is white...
Hidden/Spoiler:
Image
Heres a couple other things that I saw that looked out of place...
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
I also reconized some other things but it has already been covered. Hope this helps!
Lysia_Keyes
Private
Posts: 38
Joined: Sun Dec 16, 2007 12:44 pm

Re: Second Battle of Geonosis: Central Push

Post by Lysia_Keyes »

Alright I think I've covered pretty much everything I can.
I can't change the knee cap for some reason, no matter what I do with the tga it just wouldn't change.
Done the gunship things, made floating objects no floating.
Anything else anyone thinks is urgently needed for change?
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Second Battle of Geonosis: Central Push

Post by Eggman »

Lysia_Keyes wrote:Alright I think I've covered pretty much everything I can.
I can't change the knee cap for some reason, no matter what I do with the tga it just wouldn't change.
Done the gunship things, made floating objects no floating.
Anything else anyone thinks is urgently needed for change?
Eggman wrote:Looks like it's coming along nicely. Add some lighting and it'll look even better. :wink:
:)
allthetutorials123
Second Lance Corporal
Second Lance Corporal
Posts: 118
Joined: Tue Apr 28, 2009 8:56 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Xfire - allthetutorials123

Re: Second Battle of Geonosis: Central Push

Post by allthetutorials123 »

yeap lighting... but mabey you could put the rocks into the ground so there isn't as much black on it or change that texture to match with the rest of the rock. Also I would take out the curved rock that I showed you a picture of. You didn't really give me much feedback on if you did this so I was just restating :)
User avatar
Battlefiler
2nd Warning
2nd Warning
Posts: 203
Joined: Thu Jul 30, 2009 6:29 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
Contact:

Re: Second Battle of Geonosis: Central Push

Post by Battlefiler »

nice work [my geo trooper look better (i have flame trooper released and in dirty)]
User avatar
wishihadaname
Captain
Captain
Posts: 493
Joined: Fri Dec 28, 2007 2:10 pm
Projects :: The Corellian Resistance
Games I'm Playing :: Halo Reach and LOTRO
Location: Look to your left.... no, your other left....

Re: Second Battle of Geonosis: Central Push

Post by wishihadaname »

Nice one! From the looks of it though, you may need to add one important detail. It may just be the pictures but it looks like all of your units just charged each other... I would suggest adding some sniper/cover/vehicle cover/fortification hintnodes... well actually i'de say add at least 100. I find that when the AI has alot of options they tend to be a bit more um... smart looking.
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: Second Battle of Geonosis: Central Push

Post by Grev »

In your pictures, the old ones, you have a flametrooper. He looks really cool and I suggest you keep him.
User avatar
Battlefiler
2nd Warning
2nd Warning
Posts: 203
Joined: Thu Jul 30, 2009 6:29 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
Contact:

Re: Second Battle of Geonosis: Central Push

Post by Battlefiler »

Here they are:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
I hope they are good

:jango:
Last edited by Battlefiler on Thu Jan 14, 2010 4:19 pm, edited 1 time in total.
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: Second Battle of Geonosis: Central Push

Post by sampip »

Hidden/Spoiler:
Is it necessary to type in red? :lol:
They all look nice except for the flame trooper, where the yellow looks a tad greenish. Make it a bit darker and more yellowy. Nice work :D
Blade117
Command Sergeant Major
Command Sergeant Major
Posts: 293
Joined: Thu Nov 26, 2009 9:10 pm
Projects :: No Mod project currently.
Location: location, location

Re: Second Battle of Geonosis: Central Push

Post by Blade117 »

Sick skins.
User avatar
Battlefiler
2nd Warning
2nd Warning
Posts: 203
Joined: Thu Jul 30, 2009 6:29 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
Contact:

Re: Second Battle of Geonosis: Central Push

Post by Battlefiler »

sampip wrote:
Hidden/Spoiler:
Is it necessary to type in red? :lol:
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Second Battle of Geonosis: Central Push

Post by Nova Hawk »

Nice skins, even you spelled Boil wrong. It's "Boil" not "Boyle".
User avatar
Battlefiler
2nd Warning
2nd Warning
Posts: 203
Joined: Thu Jul 30, 2009 6:29 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
Contact:

Re: Second Battle of Geonosis: Central Push

Post by Battlefiler »

sorry
Lysia_Keyes
Private
Posts: 38
Joined: Sun Dec 16, 2007 12:44 pm

Re: Second Battle of Geonosis: Central Push

Post by Lysia_Keyes »

Okayyy it took a lot of tweaking but the sides are finally even!
The map is finally done, completely ready BUT Im currently stuck away from my computer that I use for modding so it may be a while before I can upload it. But as soon as I get the chance I will upload it.
User avatar
IronMan_MKII
Private Third Class
Posts: 47
Joined: Tue Jan 19, 2010 10:18 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany, Berlin

Re: Second Battle of Geonosis: Central Push

Post by IronMan_MKII »

Nice to hear that. :thumbs:
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: Second Battle of Geonosis: Central Push

Post by genaral_mitch »

So, did you change the Gunships lasers?
User avatar
Lagomorphia
Major
Major
Posts: 502
Joined: Sun Dec 13, 2009 10:02 am

Re: Second Battle of Geonosis: Central Push

Post by Lagomorphia »

Why does the flametrooper have all that grey stuff aroudnd his visor. I remember that part being, well, not dark grey.

As for the textures, I'd clean them up a bit. They've gone from dirty to painty. Remember that they're camoflauged (and only partially) against the desert, not a pile of leaves. I'd drop the blacks and greys across the board (except for the visor and other obviously black stuff.)

Apart from that, it looks to be a great map.
User avatar
Battlefiler
2nd Warning
2nd Warning
Posts: 203
Joined: Thu Jul 30, 2009 6:29 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Skipe ID: Battlefiler1 xfire ID: [GT]-|battlefiler|- GERMANY
Contact:

Re: Second Battle of Geonosis: Central Push

Post by Battlefiler »

Hidden/Spoiler:
Peekaboo! Your offensive message has been changed to a double warning for you!
-Staff
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: Second Battle of Geonosis: Central Push

Post by Darth_Spiderpig »

Isn't that a bit unfriendly, Battlefiler, I man, no point to get angry here.
Post Reply