did anybody say you should make another folder within Worlds\XXX\ and put the files in folders there?
trying out new things is always nice but for tasks as basic as adding source files of a new object you shouldn't try any experiments.
Trouble getting new CP MSH to show up
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- DarthD.U.C.K.
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modmaster13
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Re: New CP msh not showing up
Ok, I moved the effects/msh/odf folders to C:\BF2_ModTools\data_***\Worlds\***. Still nothing. Here is the Bfront2.log again:
Any ideas?
EDIT: I tried a visualmunge clean, and the map C.T.D.. Here is an error in the Bfront2.log I found suspicious:
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Any ideas?
EDIT: I tried a visualmunge clean, and the map C.T.D.. Here is an error in the Bfront2.log I found suspicious:
Hidden/Spoiler:
- DarthD.U.C.K.
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Re: Trouble getting new CP MSH to show up
does you log contain the first two errors or the third error you posted?
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modmaster13
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Re: Trouble getting new CP MSH to show up
The Third, sorry I forgot to mention that. 
- DarthD.U.C.K.
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Re: Trouble getting new CP MSH to show up
make sure you have the "com_bldg_controlzone_large.msh" in your data_XXX\Worlds\XXX\msh\ folder.
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modmaster13
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Re: Trouble getting new CP MSH to show up
It is, both MSH and MSH.OPTION files are in the MSH folderDarthD.U.C.K. wrote:make sure you have the "com_bldg_controlzone_large.msh" in your data_XXX\Worlds\XXX\msh\ folder.
- Tears2Roses
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Re: Trouble getting new CP MSH to show up
just wondering, do CP's need textures? also does it show up in ZE? and make sure you have the correct region placements in ZE and named the same as the ones in your LUA.
I'm not an expert on this in fact im just starting...
I'm not an expert on this in fact im just starting...
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modmaster13
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Re: Trouble getting new CP MSH to show up
The CP already had a correct capture region, spawn path, and control region. The map that I am trying this out in is a conversion of Kashyyyk: Docks.
