Battle Over Coruscant Released!!!

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Karnage
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Battle Over Coruscant Released!!!

Post by Karnage »

Hello everyone!!!

I believe this is my most successful map yet.

Check out the pictures...

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CHECK OUT THAT VIEW!!! All the way across the map!

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The Republic is completely finished!

All of these ships you see have all the original animations and weapons.

CIS is just starting!

Beta soon to be released, probably next week.
Last edited by Karnage on Fri Apr 28, 2006 10:33 am, edited 1 time in total.
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Post by Karnage »

THIS JUST IN!!!

CW Space battle is now over Coruscant!!!!

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Guest

Post by Guest »

Karnage

Looks good.
P.s. only space battles. No dogfighting. :)
CarbineImpulse

Post by CarbineImpulse »

jeez you never cease to amaze me! well done Karnage!

What are the SWBF2 - SWBF1 conversion maps that are particularly difficult, maybe someone here could offer you assistance in the conversions (if need be). I truely belive now that a SWBF2 - SWBF1 mappack should be aimed for.

Again great work! :)
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Post by Leviathan »

Off-topic : I guess we can talk of this Karnage's Star Wars Battlefront level as being another "success"... Great work, as usual !... :wink:

PS : By the way, Karnage, would you mind giving me the exact "[ModID]" label you've chosen and associated to this map ?
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Post by Karnage »

Just a question for all you peoples:

Should this map have more capital ships with all the works, or should i just leave it like it is?
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Post by JabbaLovesLava »

Well, I think more capital ships would be more Couruscant-y. At least put LOTS on the background, even if you can't use them :)
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Post by Leviathan »

Off-topic : As for me, inserting additional Capital Ships inside this Star Wars Battlefront level would help you to determine whether this video-game could potentially handle more "Entities" than Star Wars Battlefront II, and in that precise case, be sure the first one would become much more "popular" than its sequel, which would surely make sections affiliated to the "Star Wars Battlefront" Category more "active" than other ones hosted on GameToast Forums... :wink:
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Post by Karnage »

-NEWS UPDATE-

Successfully added the Grevious Fighter and Vulture Droid!

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Successful contrail effect!

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Post by Karnage »

-NEWS UPDATE-

Jedi Starfighter is completed!
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Arc 170 Starfighter completed!
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V-wing completed!
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LAAT Gunship completed!
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Droid Starfighter completed!
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Droid Trifighter completed!
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Grevious Bomber completed!
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Droid Gunship completed!
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And...THE BETA IS RELEASED!!!!!

http://www.uploading.com/?get=M662G77Z

Enjoy, AND GIVE ME INPUT!

Leviathan's edit : For GameToast members willing to get their hands down on an "Instant Action" Movie dedicated to this Star Wars Battlefront level, I would suggest downloading the "Clone Wars Space Map Movie.zip" file from this Savefile URL...

Leviathan's edit #2 : Alright, in case those who have obtained the Star Wars Battlefront level dealt in this thread would like to download a minor Update intended to improve the integrating of this map inside the concerned LucasArts video-game, then here they go...
-Iceman-

Post by -Iceman- »

Looks great!!!!
Nice details! :D
Guest

Post by Guest »

Awesome!

Karnage
is an animation working?
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Post by Karnage »

All of the animations are working.
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Post by MasterSkywalker »

WTF??? This is AWESOME!!!! If you continue converting the SWBFII maps I can finally trash SWBFII :P
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Post by Guest »

Karnage

sorry man, but Space battles aren`t SWB1-prerogative.

First. AI don`t use vehicle, and don`t attack me.
Second. Bad views for V-ving, Vulture droid etc.
Third. Map is really boring.

But I like your ground-maps convertions. May you convert Felucia map (with fix-AI)?
:)
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Post by Karnage »

Hey JK514, this is not OFFICIAL.

This is a beta not the officially finished map, nothing is going to be perfect in a beta map.
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Post by Leviathan »

Off-topic : Karnage, in case you did not noticed this change, I have modified the message containing the Download URL of the Star Wars Battlefront level dealt here so as to include an additional link, pointing to a ZIP Archive which must be extracted inside the "[Hard-Drive's letter]\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn" directory, as it will allow onwers of this map to be able to watch a Dedicated Movie through the "Instant Action" Menu... :wink:
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Post by Karnage »

Man Leviathan you're all over this stuff and again thanks!
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Post by Leviathan »

Off-topic : You do not have to thank me, Karnage, as the Movies I have uploaded on Savefile are in fact based on the Star Wars Battlefront II Trailers LucasArts had provided before the release of the concerned video-game, while knowing this process had been equally applied with Star Wars Battlefront, which might explain why the Visual Aspect of these Videos will be rather similar to those shipping with this Pandemic Studios Product...
SWSOE1

Post by SWSOE1 »

Nice map. I tried without Compouter players so they don't mess with me. The Bugs I found were:
1)When I destroyed the ships without the vhls, they only became invisible, I crashed into one after destroying it(It happened to both of the ships.)
2)There were no command post names and the vhl names were "Ox,Ox,Ox,Ox."
3)Some of the lasers were able to be seen. When you flew into the republic hanger, you could see through the doors, and into space.
4)The enemy energy meter did not change when I shot the big ships(I honestly don't know what to call them.
Here are a couple of sugestions:
1)Make the target ships without the vhls on them move to give pilots a challenge.
2)Make the Vulture droid ships walk and fly like in the movie.
Just a couple of ideas. Amazing map!
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