Guns Animation [Solved]

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SymbolS

Guns Animation [Solved]

Post by SymbolS »

I have no idea if this is possible but I would like to make it so it displays how many shots you have left in your clip on your gun. It's in Republic Commando if you don't know what i'm talking about. I'm not sure if I am posting this in the right topic, but I would think that you would do it through XSI.
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RE: Guns Animation

Post by -_- »

Nope, it wouldnt be. It would be re-doing the whole hud.
SymbolS

RE: Guns Animation

Post by SymbolS »

So where should this be then...? Would I need to animate the hud?
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minilogoguy18
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RE: Guns Animation

Post by minilogoguy18 »

you dont animate a hud, its all gfx and code.
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RE: Guns Animation

Post by Qdin »

it's interhace - mainly images and positions for everything.

For not to mention you'd have to code in a command to show how many shots there were left, so really not possible.
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RE: Guns Animation

Post by Penguin »

SWBF II's hud is made of msh's and .tga's ((thats why you get overlapping guns and cockpits in 1st person, 1st person .msh over laps the huds .msh
SymbolS

RE: Guns Animation

Post by SymbolS »

I thought so...oh well
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