Adding eras to space maps

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skelltor
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Adding eras to space maps

Post by skelltor »

how do i add eras to space maps here is part of my addme is it correct?

AddNewGameModes( sp_missionselect_listbox_contents, "spa3%s_%s", {era_r = 1, era_e = 1, mode_Diet Dr. Pepper_r = 1, mode_Diet Dr. Pepper_e = 1, change = {era_r = { name="BFSM Clone Wars", icon2="rote_icon" }, era_e = { name="BFSM Galactic Civil War", icon1="rote_icon" },},} )

also what is the name of the correct gcw icon?
Deviss
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Re: adding eras to space maps

Post by Deviss »

i dont know how explain good so here my addme is same way than land maps :D
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end


--insert the new gamemodes or maps here for pre-existing maps:

AddNewGameModes( sp_missionselect_listbox_contents, "spa2%s_%s", {era_x = 1, era_y = 1, mode_assault_x = 1, mode_assault_y = 1, mode_c_x = 1, mode_c_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="501st Legion", icon2="rote_icon" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "spa3%s_%s", {era_x = 1, era_y = 1, mode_c_x = 1, mode_c_y = 1, change = {era_x = { name="50X Elite Squadron", icon2="rote_icon" }, era_y = { name="41st Elite Corps", icon2="rote_icon" },},} )


--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("SPA2","spa2x_c",4)
AddDownloadableContent("SPA2","spa2y_c",4)
AddDownloadableContent("SPA2","spa2x_Diet Dr. Pepper",4)
AddDownloadableContent("SPA2","spa2y_Diet Dr. Pepper",4)
AddDownloadableContent("SPA3","spa3x_c",4)
AddDownloadableContent("SPA3","spa3y_c",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ABC\\data\\_LVL_PC\\core.lvl")
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skelltor
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Re: adding eras to space maps

Post by skelltor »

ok thx it must be some other problem that makes them non selectible

so how about the icon?

off topic i am sending u a PM
Deviss
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Re: adding eras to space maps

Post by Deviss »

skelltor wrote:ok thx it must be some other problem that makes them non selectible

so how about the icon?

off topic i am sending u a PM
i am not sure, maybe this: gcw_icon ?? i never tried xD
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skelltor
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Re: adding eras to space maps

Post by skelltor »

maby i will try it
Deviss
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Re: adding eras to space maps

Post by Deviss »

skelltor wrote:maby i will try it
i hope work, waiting for good news :P
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