Decisions to Make

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Glitch25
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Decisions to Make

Post by Glitch25 »

Weapons to Replace
Health Buff: Can be somewhat of an annoyance.
Defense Buff: Feels a bit boring and overused.
Auto Turret: Nearly useless and dies quickly due to grenades

Does anyone have any suggestions for replacements of these three weapons? They are used by the engineer class and officer class in a side mod I'm currently working on.
Hidden/Spoiler:
Image
Weapons Already in Use or Have been Considered
Orbital Strike Grenade: Not all maps are outdoors, making them useless at times.
Detpacks: Replaced by the fusion cutter, previous fusion cutter slot given pistol
Concussion Grenades: Used by the Assault Droids and Pilot Droids.
Time Bombs: Used by Pilot Class. (Ground Unit Replacement for Rocketeers on maps with no vehicles)[/quote]

Edit: I clearly recall a weapon that spawned units, I'll look for that again.
Last edited by Glitch25 on Fri Feb 22, 2013 3:08 pm, edited 1 time in total.
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Nedarb7
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Re: Decisions to Make

Post by Nedarb7 »

Have you ever considered a autoturret that uses force choke to simulate some sort of freeze grenade?
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Re: Decisions to Make

Post by CressAlbane »

Whenever I'm editing sides, I usually increase the power of the autoturret greatly. It does seem very weak in the original game. What I typically do is make it more accurate, fire more shots in a row, and do more damage.
When you say Health Buff, do you mean the heath pack dispenser, or the regeneration buff?
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Re: Decisions to Make

Post by the best »

Also sometimes I see a turret dispenser in place of auto turrets, so anyone can use it and could justify a high increase of power. Freeze grenade is a pretty cool idea though.
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Re: Decisions to Make

Post by Glitch25 »

Nedarb7 wrote:Have you ever considered a autoturret that uses force choke to simulate some sort of freeze grenade?
Now THAT would be cool. For droids they are affected by an electric shock that causes their navigaton system to go wild, for organics maybe a neuro poison that attacks the body and causes the muscles to freeze up. xD (It would be really neat if there was a way to slow down animations with a weapon for Battlefront II)
CressAlbane wrote: Whenever I'm editing sides, I usually increase the power of the autoturret greatly. It does seem very weak in the original game. What I typically do is make it more accurate, fire more shots in a row, and do more damage.
When you say Health Buff, do you mean the heath pack dispenser, or the regeneration buff?
That could work as well, I was also considering reducing it's size, its a bit of a large target. I was referring to the health regeneration buff. Similar to the bothan spy buff.
the best wrote: Also sometimes I see a turret dispenser in place of auto turrets, so anyone can use it and could justify a high increase of power.
That could also work, but personally I feel like the auto turret is more of a Republic weapon, It feels odd to me when it's in the hands of other factions.
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Re: Decisions to Make

Post by DarthSolous »

Perhaps incendiary grenades. Also, is it possible to make a buff that increases allies' accuracy?

Lastly, I know this isn't one of the weapons you need to replace, but I think it would be pretty cool if you added this weapon in:
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Re: Decisions to Make

Post by Marth8880 »

Nedarb7 wrote:Have you ever considered a autoturret that uses force choke to simulate some sort of freeze grenade?
I tried that method for a Singularity concept for Unification but it didn't really work out very well.

EDIT
DarthSolous wrote:Also, is it possible to make a buff that increases allies' accuracy?
Nope. As a LUA weapon maybe, but no way otherwise.

Double posting is against the RULES; please EDIT your post instead -Staff
^Wow, whoops, my bad. Didn't even notice. Sorry. :o
Last edited by Marth8880 on Sat Feb 23, 2013 2:11 am, edited 1 time in total.
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Re: Decisions to Make

Post by Cleb »

What about a disguise poison dispenser? Its dropped like a health pack and looks like a sprint canister or any other one, and when picked up, it poisons the person who picked it up. I made one once for rhen var and it was awesome because the ai go for it :) Great to put in chokepoints :wink:
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Re: Decisions to Make

Post by DarthSolous »

Cool idea. 8)
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Re: Decisions to Make

Post by Glitch25 »

DarthSolous wrote:Perhaps incendiary grenades. Also, is it possible to make a buff that increases allies' accuracy?

Lastly, I know this isn't one of the weapons you need to replace, but I think it would be pretty cool if you added this weapon in:
Hidden/Spoiler:
Image
Incendiary grenades could work, actually that may be exactly what I need for one of the replacements. Incendiary, Poison, or EMP grenades will do nicely. I believe that the model used by the Battle Droids in SWBFII. If you look at appearances at the bottom of the wookieepida page it's listed. (I've increased the accuracy significantly, balanced it with single fire snipers)
Cleb wrote:What about a disguise poison dispenser? Its dropped like a health pack and looks like a sprint canister or any other one, and when picked up, it poisons the person who picked it up. I made one once for rhen var and it was awesome because the ai go for it :) Great to put in chokepoints :wink:
HEY, that's not bad at all Cleb!

Thanks for all your ideas guys I will make sure to give your credit and test ALL of them in game. (When I'm not working on the BFU sides of course) :D It is going to be fun!
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Re: Decisions to Make

Post by Cleb »

Thanks! I already have odfs for it if you want to save a few minutes, it's really easy (cause even I was able to figure it out :funny2: ) so if you want them I can give them to you but its ok if you dont and want to do it yourself. :wink:
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Re: Decisions to Make

Post by Glitch25 »

That would be helpful Cleb, I'd really appreciate the odf's. :D
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Re: Decisions to Make

Post by Cleb »

Here they are:
Canister
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "powerupitem"
GeometryName = "item_powerup_energy.msh"
GeometryScale = 0.15

[Properties]
GeometryName = "item_powerup_energy"
DebuffDamageTimer = "45"
DebuffDamageRate = "30"


Powerupsound = "com_weap_powerup_pickup defer"

Velocity = "0.0"
Gravity = "1.0"
Rebound = "0.0"
Friction = "1.0"

//CollisionOtherSound = "com_weap_mine_land defer"
The bold part is pretty much the only difference between the sprint thingy.

Dispenser:
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_poison_dispenser"

[Properties]
HUDTag = "com_weap_inf_dropturret"
OrdnanceName = "com_item_poison"

//**********************************************
//****************** SOUND *********************
//**********************************************


FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_med"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
Its parent:
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "dispenser"

[Properties]
IconTexture = "HUD_powerup_icon"

RoundsPerClip = "1"
ReloadTime = "1.0"
LockOnRange = "80.0"
LockTime = "0.4"

//AnimationBank = "grenade"
OffhandWeapon = 1

TrackingSound = ""

RefillFromItem = 0

WEAPONSECTION = 1

FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_sm"
ChargeSound = ""
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"

ModeTexture = "HUD_weap_health"
ReticuleTexture = "reticule_00"
OrdnanceName = "com_item_powerup_dual"

ShotDelay = "0.0"
MaxItems = "4.0"
InitialSalvoDelay = "0.5"

AutoAimSize = "1.0"

SalvoCount = "1"
SalvoDelay = "0.0"

MinStrength = "0.3"
MaxStrength = "0.4"
MaxPressedTime = "0.0"
Hope it helps! :wink:

EDIT:
You will also need the mshs and tgas for the canister in your msh folder, I'm not sure, but just to be safe I would.
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Re: Decisions to Make

Post by CressAlbane »

I think the health buff is OK, but I prefer seeing it on a hero unit or more important class than the Bothan.
And, don't a unit's animations slow down when it slows down? It would need to be a LUA weapon, though.
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