Magna staff
Moderator: Moderators
- REivEN
- 1st Lieutenant

- Posts: 451
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Magna staff
Ok this is my problem when i give the magna staff to magna guard the game crashes does somebody knows what should i do 
-
Alpha-17
- Master Sergeant

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Re: Magna staff
1. Please post your odfs
2. Did you add darth mauls animation to the magna guard ??
2. Did you add darth mauls animation to the magna guard ??
- REivEN
- 1st Lieutenant

- Posts: 451
- Joined: Wed Jul 04, 2007 11:59 am
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Re: Magna staff
Yes i added mauls anims but the game still crashes 
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Aman/Pinguin
- Jedi

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Re: Magna staff
Alpha-17 wrote:1. Please post your odfs
- Silas
- Captain

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Re: Magna staff
penguin cant u help him??? i played ur map and u have magna staff working
this might still be not heplfull but one time i googled it and found the answer i as looking for modding. so maybe u should try google or ask pinguin.
this might still be not heplfull but one time i googled it and found the answer i as looking for modding. so maybe u should try google or ask pinguin.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
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Re: Magna staff
i dont think PINGUIN or someone can help him without knowing the staffs odf, because there are thousand magnastaffs in the web/community, each with an other anim/model/odf or attched effect.Silas wrote:penguin cant u help him??? i played ur map and u have magna staff working
this might still be not heplfull but one time i googled it and found the answer i as looking for modding. so maybe u should try google or ask pinguin.
- REivEN
- 1st Lieutenant

- Posts: 451
- Joined: Wed Jul 04, 2007 11:59 am
- Projects :: Jane - Sister Of the Courier Mod
- xbox live or psn: No gamertag set
- Location: What do you expect?
Re: Magna staff
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_staff"
GeometryName = "staff.msh"
[Properties]
GeometryName = "staff"
AnimationName = "maul"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_effect_1"
LightSaberLength = "0.15"
LightSaberWidth = "0.1"
LightSaberTexture = "staff"
LightSaberTrailColor = "150 100 200 150"
FirePointName = "hp_effect_2"
LightSaberLength = "0.15"
LightSaberWidth = "0.1"
LightSaberTexture = "staff"
LightSaberTrailColor = "150 100 200 150"
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"
ok here's the odf
ClassLabel = "melee"
ClassParent = "com_weap_inf_staff"
GeometryName = "staff.msh"
[Properties]
GeometryName = "staff"
AnimationName = "maul"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_effect_1"
LightSaberLength = "0.15"
LightSaberWidth = "0.1"
LightSaberTexture = "staff"
LightSaberTrailColor = "150 100 200 150"
FirePointName = "hp_effect_2"
LightSaberLength = "0.15"
LightSaberWidth = "0.1"
LightSaberTexture = "staff"
LightSaberTrailColor = "150 100 200 150"
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"
ok here's the odf
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Magna staff
try this:
Code: Select all
ComboAnimationBank = "human_doublesabre sabre cis_hero_darthmaul"-
Aman/Pinguin
- Jedi

- Posts: 1104
- Joined: Tue Jan 30, 2007 6:04 am
- Projects :: Inactive
- Location: Germany
Re: Magna staff
Try this odf:
Btw, is it the ODF you downloaded together with the staff?
You could also post the odf of the unit which has got the staff
- Pinguin/Aman
Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_staff"
GeometryName = "staff.msh"
[Properties]
GeometryName = "staff"
ComboAnimationBank = "human_sabre melee cis_hero_darthmaul"
NumDamageEdges = "3"
FirePointName = "hp_effect_1"
LightSaberLength = "0.15"
LightSaberWidth = "0.1"
LightSaberTexture = "staff"
LightSaberTrailColor = "189 7 255 128"
FirePointName = "hp_effect_2"
LightSaberLength = "0.15"
LightSaberWidth = "0.1"
LightSaberTexture = "staff"
LightSaberTrailColor = "189 7 255 128"
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength = "0.5"
DamageEdgeWidth = "0.1"
AttachDynamic = "1"Btw, is it the ODF you downloaded together with the staff?
You could also post the odf of the unit which has got the staff
- Pinguin/Aman
