Pirates of the Caribbean

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Moonwolf=SotG=
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Re: Pirates of the Caribbean

Post by Moonwolf=SotG= »

cool you could also make a *throw rum bottle* attack easily if you have a bottle model :P
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Re: Pirates of the Caribbean

Post by MandeRek »

Actually a rum bottle wouldn't be difficult at all! Just reskin greenlightsabre.tga, and change the lightsaber in the lower, thicker part of the bottle. Adjust the height and width in the saber odf, and also call the rumbottletga. After this, copy and rename rep_weap_lightsaber in rum_bottle, and reskin it to the same colour used as in the bottletga.. This way you'll have your rum'otlles ingame mates! :D
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Re: Pirates of the Caribbean

Post by JPI Dictator4life »

I know this is an old topic, but it seemed like a really cool map in progress. Could someone continue it?

This is an unnecessary post. Please read the WIP forum courtesy rules up top. Thanks! -Staff
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Re: Pirates of the Caribbean

Post by Darth_Z13 »

This map's assets will be released eventually in the Asset Release Thread I've posted. If someone would like to continue it, be my guest.
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Re: Pirates of the Caribbean

Post by SilvaDalek »

But you are going to finish this map right?
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Re: Pirates of the Caribbean

Post by Taivyx »

No, he's not, hence the
If you'd like to continue it, be my guest!
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Re: Pirates of the Caribbean

Post by SilvaDalek »

I thought that was for the series. :?
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Re: Pirates of the Caribbean

Post by woner11 »

Could someone please continue it? I was really getting excited over this map.
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Re: Pirates of the Caribbean

Post by Maveritchell »

Seeing as how he's said he's not continuing it, this = lock. If someone's going to pick this back up they can sort it out and this thread can be reopened if they really want it.
Locked