Just wondering how do use the remapped skins that alot of modders
have made? Whenever i search i see them being releashed i can't find out
how to "install" them if that makes sense.
There's no way to "install" a skin, as such. You have to create your own side and add a custom unit/custom skin into your side. It's all outlined in the sides section of the FAQ.
if they release the skin they release the Tga (picture) file. moders can use them to lay over the msh (object) file. when munging them you can call them in a lua script.....
yeah i know bout the tgas and n all that, but if i copy the tga from the regular ep 3 clone to the clone commanders tga, when i munge it all the parts are in the wrong spot.
So the moder who made the msh file also make the first tga file. he define what part of the tga file is for whta part on the skin. so the one who made the ep3 clone for example use the upper part of the tga for the helmet, and the lower for the body. But the moder of the clone comander made it in the other way. so now if you switch the tgas your clone has the helmet texture in the body and the body texture on the helmet. but there is a SWBF mshViewer in the FAQ thread. this one can open msh files. there you can see your new texture without munge. this is much faster.
You can't just copy over a unit's texture to another model and expect it to work. You have to edit the default clone commander texture to make changes. If you open them up side by side, you'll notice things are in different places, even if only slightly. A certain texture is only made for any one model - it won't work with another model.
What lucasfart said, with some exceptions (the Ep3 Heavy Trooper skin works on the Ep3 Trooper msh) For units, it would be best to reskin it, there are some skinning tutorials in the FAQ, check some of them out.
ARCTroopaNate wrote:What lucasfart said, with some exceptions (the Ep3 Heavy Trooper skin works on the Ep3 Trooper msh) For units, it would be best to reskin it, there are some skinning tutorials in the FAQ, check some of them out.
ok thanks
do you know how to change the physical body? for example the tha for ep3 trooper and sniper have the same layout in gimp but in-game the sniper has the fat helmet thing
So if you mean for example something like:
You want to have the ARC Trooper Antenna for the ep3 rifleman there are two ways:
1. open the msh file in XSI and model it there ( Kidbashing)
2. search for the Antena model here on GT and than add it to your ep3 Clone (Mshhex)
Or you simplay ask in the FOrum for someone who can do this for you.
if you mean you want the ep3 rifleman exactly like this for sniper
you can try this:
duplicate the rifleman msh. name it rep_inf_ep3_sniper_custom.
open it in an hex editor (also found here on GT). search for the part where the tga files are called.
for example the rifleman tga name is rep_inf_rifleman. you go there and rename it to rep_inf_epsniper. But the number of letter must be the same. so you cannot name it rep_inf_ep3_sniper. this has 18 letter and rep_inf_rifleman has only 16.
SO your english doesn't seam to be perfect. i think your not from english speaking country. if you speak german pm me and i can help you a little bit
for example the rifleman tga name is rep_inf_rifleman. you go there and rename it to rep_inf_epsniper. But the number of letter must be the same. so you cannot name it rep_inf_ep3_sniper. this has 18 letter and rep_inf_rifleman has only 16.
That is not necessarily true, I have tested it, it can be smaller, you must replace the spaces you do not use though.
No, it is not, I tried it while hexing, the file size has to be the same (same amount of characters) but the names of tga's can be shorter, if you fill in the unused spaces.
You don't delete them, that would kill your msh file. Instead, you replace them with blank characters. The ones that look like rectangles, you code them using 00.