NovaSpartanX wrote:
Now the only things I need to figure out are how to make accurate looking crystals, enable snow uniforms for the factions, and a few other things.
To enable Snow Uniforms you can either use the ones on Hoth(Stock) or make custom ones.
To enable the stock,
1.Go to Where you installed Mod Tools\BF2_ModTools\data_***\Common\scripts\***
2.Edit the lua files.Galactic Civil War in conquest mode is called ***g_con and the one with the c instead of g is Clone Wars.Since no snow units exist for the Clone Wars,go into the ***g_con with Notepad
3.Go to the part that says
Code: Select all
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman",
"all_inf_rocketeer",
"all_inf_sniper",
"all_inf_engineer",
"all_inf_officer",
"all_inf_wookiee",
"all_hero_hansolo_tat")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_fly_destroyer_dome" )
4.Now for the Rebel team,just add _snow after the names except Han Solo.For Empire,add _snow after their names except for BobaFett and Dark_Trooper.
5.Go to
Code: Select all
SetupTeams{
all = {
team = ALL,
units = 20,
reinforcements = 150,
soldier = { "all_inf_rifleman",9, 25},
assault = { "all_inf_rocketeer",1,4},
engineer = { "all_inf_engineer",1,4},
sniper = { "all_inf_sniper",1,4},
officer = { "all_inf_officer",1,4},
special = { "all_inf_wookiee",1,4},
},
imp = {
team = IMP,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_rifleman",9, 25},
assault = { "imp_inf_rocketeer",1,4},
engineer = { "imp_inf_engineer",1,4},
sniper = { "imp_inf_sniper",1,4},
officer = { "imp_inf_officer",1,4},
special = { "imp_inf_dark_trooper",1,4},
},
}
6.Add _snow after the same units as you did before.
7.It should look like this:
Code: Select all
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman_snow",
"all_inf_rocketeer_snow",
"all_inf_sniper_snow",
"all_inf_engineer_snow",
"all_inf_officer_snow",
"all_inf_wookiee_snow",
"all_hero_hansolo_tat")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman_snow",
"imp_inf_rocketeer_snow",
"imp_inf_engineer_snow",
"imp_inf_sniper_snow",
"imp_inf_officer_snow",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_fly_destroyer_dome" )
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_tat_barge",
"tur_bldg_laser")
SetupTeams{
all = {
team = ALL,
units = 20,
reinforcements = 150,
soldier = { "all_inf_rifleman_snow",9, 25},
assault = { "all_inf_rocketeer_snow",1,4},
engineer = { "all_inf_engineer_snow",1,4},
sniper = { "all_inf_sniper_snow",1,4},
officer = { "all_inf_officer_snow",1,4},
special = { "all_inf_wookiee_snow",1,4},
},
imp = {
team = IMP,
units = 20,
reinforcements = 150,
soldier = { "imp_inf_rifleman_snow",9, 25},
assault = { "imp_inf_rocketeer_snow",1,4},
engineer = { "imp_inf_engineer_snow",1,4},
sniper = { "imp_inf_sniper_snow",1,4},
officer = { "imp_inf_officer_snow",1,4},
special = { "imp_inf_dark_trooper",1,4},
},
}
SetHeroClass(ALL, "all_hero_hansolo_tat")
SetHeroClass(IMP, "imp_hero_bobafett")
8.Munge and test and see if you have the Hoth Units running around the map
Edit: The bare hoth tunnels download has been removed or something. Crap. :'(
Request it in the
The "Help me find a known PRE-EXISTING asset" topic (II)