2 weapon questions
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Vyse
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2 weapon questions
2 quick weapon questions.
1: Can I stop the gun from Kicking back everytime I fire it.
2: What determines the scope texture when you zoom in? I can't find a line referencing it in the ODF?
I am looking for a way to have the Scope texture/msh on from the default zoom level all the time. Any ideas?
1: Can I stop the gun from Kicking back everytime I fire it.
2: What determines the scope texture when you zoom in? I can't find a line referencing it in the ODF?
I am looking for a way to have the Scope texture/msh on from the default zoom level all the time. Any ideas?
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BF2-Master
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RE: 2 weapon questions
1: I don't believe you can unless you make new anims
2: Uhhh...I'll get back to you on that...
2: Uhhh...I'll get back to you on that...
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xwingguy
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Vyse
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Ok, I used the BF1 imp rifle assets so I can by pass all that class parent stuff, I turn all of the recoil stuff to 0.0 and the rifle still kicks back in FP view?
Got any ideas how to make it not kick back at all? I have tried setting the recoil to 100 and -10 nothing seems to change it. I know its reading my side though.
Got any ideas how to make it not kick back at all? I have tried setting the recoil to 100 and -10 nothing seems to change it. I know its reading my side though.
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Big_rich
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Try using SetProperty( "[unit class with the weapon]", "[recoil variable name]", "[new value. I forget with or without the qoutes.]" )
Put it in the lua after the units are read in from the data file. If you have to change more than one value to change the recoil, then you will need the function call for each variable you want to change.
Put it in the lua after the units are read in from the data file. If you have to change more than one value to change the recoil, then you will need the function call for each variable you want to change.
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