Natural Map Pack

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
Jendo7
Sith
Sith
Posts: 1304
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:

Re: Natural Map Pack (Small Updates)

Post by Jendo7 »

Done a great job on the lighting in these maps.
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: Natural Map Pack (Small Updates)

Post by naru1305 »

wow, nice to see that you follow some of our tips :D
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Natural Map Pack (Small Updates)

Post by Anakin »

i like the crystal,
Hidden/Spoiler:
Image
and the objects at bottom right
Hidden/Spoiler:
Image
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Natural Map Pack (Small Updates)

Post by modmaster13 »

Anakin wrote:i like the crystal,
Hidden/Spoiler:
Image
and the objects at bottom right
Hidden/Spoiler:
Image
Uh....what are you trying to prove here? :?
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Natural Map Pack (Small Updates)

Post by THEWULFMAN »

I think he is saying

"I like these models, they should go in your maps"

That my best guess. :plokoon:
User avatar
TK432
2nd Lieutenant
2nd Lieutenant
Posts: 408
Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away

Re: Natural Map Pack (Small Updates)

Post by TK432 »

Anakin wrote:i like the crystal,
Hidden/Spoiler:
Image
and the objects at bottom right
Hidden/Spoiler:
Image
I don't think that any of these huts would fit in my maps as they are now. I considered making a map with these (just a bit reskinned), but I decided not to. Maybe somewhen else.
As for sky's crystals, they are included on Illum.

Some of the props of that pic on the bottom right can be found on Jarolla.

As for Updates, I'm doing a lot scripting right now for Felucias campaign. So I don't have anything new to show. But I'll make sure to show off some new campaign screens as soon as everything works fine.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Natural Map Pack (Small Updates)

Post by Anakin »

THEWULFMAN wrote:I think he is saying

"I like these models, they should go in your maps"

That my best guess. :plokoon:
you are a mentalist
TK432 wrote:
Anakin wrote:i like the crystal,
Hidden/Spoiler:
Image
and the objects at bottom right
Hidden/Spoiler:
Image
I don't think that any of these huts would fit in my maps as they are now. I considered making a map with these (just a bit reskinned), but I decided not to. Maybe somewhen else.
As for sky's crystals, they are included on Illum.

Some of the props of that pic on the bottom right can be found on Jarolla.

As for Updates, I'm doing a lot scripting right now for Felucias campaign. So I don't have anything new to show. But I'll make sure to show off some new campaign screens as soon as everything works fine.
it's a bit bad but i think this object will be best on Tatooin or Kashyyk.

but you could use the flora
User avatar
TK432
2nd Lieutenant
2nd Lieutenant
Posts: 408
Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away

Re: Natural Map Pack (Small Updates)

Post by TK432 »

Anakin wrote: it's a bit bad but i think this object will be best on Tatooin or Kashyyk.

but you could use the flora
Yeah, but since none of those planets are featured in the map pack...

Some of the flora is on Felucia.
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Natural Map Pack (Small Updates)

Post by modmaster13 »

I can't wait for this map pack to be released! Nice job! :thumbs:
User avatar
commandoCC-9811
Command Sergeant Major
Command Sergeant Major
Posts: 265
Joined: Fri Apr 02, 2010 11:05 pm
Games I'm Playing :: Games. Mostly games.
Location: Right over there... keep looking... *runs away

Re: Natural Map Pack (Small Updates)

Post by commandoCC-9811 »

modmaster13 wrote:I can't wait for this map pack to be released! Nice job! :thumbs:
^Ditto^
User avatar
TK432
2nd Lieutenant
2nd Lieutenant
Posts: 408
Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away

Re: Natural Map Pack (Small Updates)

Post by TK432 »

Time for some new Felucia campaign screens:
Hidden/Spoiler:
How did that ship go down?
Image
Hidden/Spoiler:
Dig site is a hot zone
Image
Hidden/Spoiler:
Unexpected turn. Why is Dooku on Felucia?
Image
Hidden/Spoiler:
As a last resort, the CIS has mobilized everything to prevent the Republic troops from reaching the extraction point
Image
Now with the campaign the most time intesive work is done.

Hope you all like it.
Last edited by TK432 on Mon Mar 28, 2011 4:35 pm, edited 1 time in total.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Natural Map Pack (campaign content)

Post by THEWULFMAN »

Wow, I love it :thumbs:
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Natural Map Pack (campaign content)

Post by Fiodis »

For the last pic, perhaps you mean the caption to be "As a last resort, the CIS has mobilized everything to prevent the Republic troops from reaching the extraction point."

Poor grammer can really detract from a mod.
User avatar
TK432
2nd Lieutenant
2nd Lieutenant
Posts: 408
Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away

Re: Natural Map Pack (campaign content)

Post by TK432 »

Fixed, thanks.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Natural Map Pack (campaign content)

Post by Anakin »

really nice pics
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: Natural Map Pack (campaign content)

Post by naru1305 »

nice campaign, looks realy cool.
but one question: is the felucia-campaingn now longer then the one in the beta?
User avatar
TK432
2nd Lieutenant
2nd Lieutenant
Posts: 408
Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away

Re: Natural Map Pack (campaign content)

Post by TK432 »

naru1305 wrote:is the felucia-campaingn now longer then the one in the beta?
Yes. It is 2-3 missions longer, depending on what end I'll decide to take. Also, there's now more happening around the objectives than in the beta.

Here are some screens of Corellia:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
It only has conquest yet, but I'm open for suggestions. I actually planned some variation of King of the Hill for it but I haven't got my hill timer for it working. (The one I posted in Modding Forum about a week ago.)
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Natural Map Pack (Corellia Screens)

Post by modmaster13 »

What are the vehicles for Correlia? (If there are any)
User avatar
TK432
2nd Lieutenant
2nd Lieutenant
Posts: 408
Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away

Re: Natural Map Pack (Corellia Screens)

Post by TK432 »

AT-RT for Republik and AT-ST for Imps. Most paths are too small for any bigger vehicles and it's still balanced for the opposite team.
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: Natural Map Pack (Corellia Screens)

Post by naru1305 »

wow, corellia looks amazing :shock: .
go on for it :thumbs:
Post Reply