Boras II: Stunt Course 3.0 Released!!!!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Re: Boras II: Stunt Course 3.0

Post by SBF_Dann_Boeing »

well this map is practically....done. I have a few things i still need to mess around with but they'll be finished soon i think. I have to decide whether I'm just gonna have cantina music playing in the background, or if I'm gonna put custom music in. I may also be doing a bit if cleaning with it to cut down just a tiny bit on filesize.
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Re: Boras II: Stunt Course 3.0

Post by trainmaster611 »

Wow, it looks like you've actually got this map going. For the Gungan bullcaster, I recommend adding the bluetrail effect to the spacetrail effect (as a single FX file of course). It gives it a little more depth.
lieutenantcoda

Re: Boras II: Stunt Course 3.0

Post by lieutenantcoda »

Good News: I've got the AI racing in my racing mode, although of course, AI dont use sprint so they arn't a challenge unless you force yourself not to sprint. A couple are still lagging at the start shooting each other.
WOW! you made it work! :thumbs: . that would be great for a pod racing map!

as for music, how bout trying cantina music. it is quite soothing :faint: :sleep: (so soothing you fall on your feet!)
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Re: Boras II: Stunt Course 3.0

Post by SBF_Dann_Boeing »

trainmaster611 wrote:Wow, it looks like you've actually got this map going. For the Gungan bullcaster, I recommend adding the bluetrail effect to the spacetrail effect (as a single FX file of course). It gives it a little more depth.
the bluetrail effect is the spacetrail effect. I did add the spyrifle effect to it so the rockets looked like they had something thrusting them.

EDIT: BAH now this is just total ****. I tried to fix my vehicle sounds by going thru Rends tutorial. And now CW is crashing for no reason....again...., even after i took out what i fixed. It just randomly decided not to work...again.... No errors either....again...
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Re: Boras II: Stunt Course 3.0

Post by Darth_Z13 »

SBF_Dann_Boeing wrote:The Hammer Dawn
Image
Woah cool! :)
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Boras II: Stunt Course 3.0

Post by Caleb1117 »

Darth_Z13 wrote:
SBF_Dann_Boeing wrote:The Hammer Dawn
Image
Woah cool! :)
Yea... is that the droideka shooting, or it being hit?

I can't tell...
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Re: Boras II: Stunt Course 3.0

Post by SBF_Dann_Boeing »

thats an ewok being hit
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Boras II: Stunt Course 3.0

Post by Caleb1117 »

Oh... :|
Well it looked like a Droideka...
FOOLIS
Jedi
Jedi
Posts: 1038
Joined: Tue Jan 16, 2007 3:59 pm
Location: Germany

Re: Boras II: Stunt Course 3.0

Post by FOOLIS »

that are nice effects :shock:
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Re: Boras II: Stunt Course 3.0

Post by SBF_Dann_Boeing »

i have a dilemma. When I tried to fix vehicle sounds, CW started crashing randomly again. This has already happenned numerous times, and the only way i've been able to fix it is by deleting objects, and cutting down on vehicle count. However, now its getting to the point where i'd have to be deleting necessary objects in order to get it to work...I have a feeling i should just release it if i get it to work again without making custom music for it...stupid flawed overloadable game....
Message Severity: 2
c:\battlefront2\main\battlefront2\source\ListPool.h(92)
List pool is full; raise count from 60 to at least 77
I HATE YOU LIST POOL!!! BLARGH!
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Re: Boras II: Stunt Course 3.0

Post by SBF_Dann_Boeing »

sigh...i lowered the vehicle count...agian...deleted a couple "not very necessary but necessary" objects...and it still doesn't work...so...this is gonna get delayed quite a bit...if not cancelled...
Doom_Commander
Private Second Class
Posts: 61
Joined: Fri Jun 29, 2007 6:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Boras II: Stunt Course 3.0

Post by Doom_Commander »

noooooooooooo :crying:
Aman/Pinguin
Jedi
Jedi
Posts: 1104
Joined: Tue Jan 30, 2007 6:04 am
Projects :: Inactive
Location: Germany

Re: Boras II: Stunt Course 3.0

Post by Aman/Pinguin »

SBF_Dann_Boeing wrote:sigh...i lowered the vehicle count...agian...deleted a couple "not very necessary but necessary" objects...and it still doesn't work...so...this is gonna get delayed quite a bit...if not cancelled...

please no!!!!!!!! :crying: :crying: :crying: :crying:
caboose=SotG=

Re: Boras II: Stunt Course 3.0

Post by caboose=SotG= »

nooo0oooooo0ooooo that was goin to be crazyawsome :crying: :crying: :crying: :crying:
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Boras II: Stunt Course 3.0

Post by Caleb1117 »

If I may suggest, I think you should (if you plan to continue modding), make a "normal" map, I realize your speiciality is crazy stuff, but even a regular map, can become an instant classic.

And more "normal" maps can have less problems like these, seriously, your skill could make a great map of any kind.
User avatar
Silas
Captain
Captain
Posts: 481
Joined: Thu Oct 11, 2007 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Boras II: Stunt Course 3.0

Post by Silas »

very nice. i really enjoyed the first stunt course, and i can't wait for this 'un to come out :thumbs:
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Re: Boras II: Stunt Course 3.0

Post by SBF_Dann_Boeing »

Caleb1117 wrote:If I may suggest, I think you should (if you plan to continue modding), make a "normal" map, I realize your speiciality is crazy stuff, but even a regular map, can become an instant classic.

And more "normal" maps can have less problems like these, seriously, your skill could make a great map of any kind.
yes i was planning something like that, but i wanted to get "final" versions of maps like Pepperland, Boras, and Rhen var out.

EDIT:
For the CW stunt mode, I had to take out the Stunt STAP in order for it to work. I tried then increasing the number of normal speederbikes, but then it started crashing again. So now, the STAP is only in gcw.
User avatar
Thunder
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Sun Jul 15, 2007 6:57 pm
Location: Michigan

Re: Boras II: Stunt Course 3.0

Post by Thunder »

sweet dann its working thats good
User avatar
SBF_Dann_Boeing
Groove Walrus
Groove Walrus
Posts: 1529
Joined: Wed Aug 31, 2005 11:33 pm
xbox live or psn: No gamertag set
Location: An Igloo High Upon a Mountain Top

Re: Boras II: Stunt Course 3.0

Post by SBF_Dann_Boeing »

my god.......i've just done something....so incredibly awesome...it just defies the laws of awesomeness........and i made those laws....


well on boras i already have it so that all explosions send you flying no matter what. Well now.....you can control TUMBLE. Meaning that when u bombed with something (or more likely you bombed yourself) you can control in which ways and directions you fall, and HOW FAR you fly. Meaning, that when you can trip on a nade and fly across the map and DIE on impact. ITS SO INCREDIBLY FUN!!!!
The Duke
Private
Posts: 43
Joined: Thu Sep 20, 2007 1:03 pm

Re: Boras II: Stunt Course 3.0

Post by The Duke »

YAYYYYY! WE NOW HAVE SOME CONTROL OVER OUR DEATH! heh that's really sweet, i always wanted to reanimate my body :) Keep up the good work this map is gonna start a new age of modders seeking for making new crazy maps that u've trademarked awhile ago :D
Post Reply