...
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "TST%s_%s",
era_c = 1,
era_1 =1,
mode_assault_c = 1,
mode_con_1 = 1,
change = {
era_1 = { name="Extreme Mode", icon2="rvb_icon" },
mode_con = { name="Mission", icon="mode_icon_dm", about="The Seperatists and the Jawas are evil..." },
era_c = { name="HangarWars", icon2="rvb_icon" },
mode_assault = { name="Conquest", icon="mode_icon_space", about="Help or fight Crashed Clones and Jawas" },
},
}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("TST","TSTc_Diet Dr. Pepper",4)
AddDownloadableContent("TST","TST1_con",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\TST\\data\\_LVL_PC\\core.lvl")