looking at the gamorean animations was a good refrence thx.
And i think i solved it cause of looking at it
what i see for the stand animation there is
human_
gam_stand_idle_emote
gam would be the new animation bank (from my new understanding) now its not the unit odf that duels with using the animation. its the weapon odf. in the odf gam_weap_inf_axe.odf you can see.
GeometryName = "gam_inf_weap_axe"
AnimationBank = "gam"
ANIMATION BANK = GAM!
now lets say this. we have a unit that uses the rifle odf. now in that it would be this
[Properties]
AnimationBank = "rifle"
GeometryName = "rep_weap_inf_rifle"
ANIMATION BANK RIFLE!
meaining all the animations
that have _rifle_ in the second word belong to that animation bank.
so if i renamed my new animation
which i previosly had was human_rifle_stand_idle_emote. to something like human_newanimation_stand_idle_emote then that would work. but you would need to do the following
1.) either make new animations
2.) copy all other animations needed for that animations bank. (example: human_rifle_fall to human_newanimation_fall)
3.)in the odf like this
[Properties]
AnimationBank = "rifle"
GeometryName = "rep_weap_inf_rifle"
change the anim names to
[Properties]
AnimationBank = "
newanimation"
GeometryName = "rep_weap_inf_rifle"
and that should work while using that weapon. same applies to it all.
(you would still use all_inf_snowtrooper for the animation for the unit if i am correct- maybe specify your new animation) i havent tested this yet but i probably am soon. I can go into much more detail i bet
Edit: looking in the gamorean UNIT odf now and it has the animation set like this
GeometryName = "gam_inf_gamorreanguard"
GeometryLowRes = "gam_inf_gamorreanguard_low1"
SkeletonName = "gamorrean_animation"
SkeletonLowRes = "gamorrean_animation_lowres"
AnimationName = "gamorrean_animation"
MEANING! that the game will use the custom animations
AND will use stock animations whenever possible. (in the gamoreans case, if you didnt make new anims for it, it would look deformed trying to use the stock animations) If no new animations are provided, my 2 guesses, it will use stock ones or it will skip that animation-(gamorean doesnt have all animations that human_animation_bank_3 does)