Work Progressing : Duckburg

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Linus

Work Progressing : Duckburg

Post by Linus »

Hello, Gametoasters!

Since I am working on a Map for Gametoast's Contest ( Check first page ), I decided to post this Topic. There is not so much information for now, but I can give you one picture :

Image

As you can see on the Screenshot above, you can see it is in Pure Comic Style. The map is Duckburg, the city you can find in various of Disney© Comics.

Do you have any suggestions for this modification, please post !...

Thanks!

- Linus
Last edited by Linus on Sat Mar 31, 2007 3:22 pm, edited 1 time in total.
Carth

RE: Work Progressing: Duckburg

Post by Carth »

Hey,

this screen looks nice so far... hopefully you can give us some more screens soon...

I have an idea for your map: Make all characters in a comic style... it would fit better to the environment. And it would be more fun to kill other comic characters.... maybe you can make comic weapons...

Good luck for this map!

Carth
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RE: Work Progressing: Duckburg

Post by The_Emperor »

Interesting.

You should definatly use the comic style effects that are in the modtools, the baf, zaf, bam thingies :D Also be sure to make the characters looks comic-like too or it'll look weird IMO
DarthMan

RE: Work Progressing: Duckburg

Post by DarthMan »

It would be cool if you could make comic book-y versions of the star wars armies(with effects like Carth and The_Emperor said).
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RE: Work Progressing: Duckburg

Post by JabbaLovesLava »

Yea, just make the skins more cartoon like. I remember I did a clone like that once... but I dont have it anymore.
RC-1290

RE: Work Progressing: Duckburg

Post by RC-1290 »

YAY, Fort Duckburg! :D. This will be the old fort right? Is it going to be next to the sea (seen in the comics about scrooge's youth)? I hope you are going for the Scrooge and his fort against the navy/american president battle :lol:. "I'm going to use what weapons we have; the fort itselve" and "sir watch out, the watchtower" -"what? a Sniper?" "No sir, I mean the watchtower itselve.".... sorry for going into fanboy mode :P.
Good luck!
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RE: Work Progressing: Duckburg

Post by Darth_Z13 »

Are there gonna be any ducks in Duckberg? :P Can we see?
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RE: Work Progressing: Duckburg

Post by [SBF]ATATFIGHTR »

You should have the troopers skins comic style to go with the look of the map! :lol:
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RE: Work Progressing: Duckburg

Post by Adreniline »

If you need comic style skins, I can do it, but I'll need the skins for all of the characters cause I don't currently have the mod tools installed.
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RE: Work Progressing: Duckburg

Post by JabbaLovesLava »

I have them done. I added you on xfire to show them to you. When you get on message me (Nickname = Falcon Hunter) and I'll show you. If you like I'll send ya a .rar with all of them in there.
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RE: Work Progressing: Duckburg

Post by Zaborack »

I have NO idea of it is possible, but maybe you could try making Cel-Shaded skins? (Think Clone Wars Mini-Cartoons/Zelda: WindWaker)
Blackdutchie

RE: Work Progressing: Duckburg

Post by Blackdutchie »

good luck with this linus, ive heard it would be coming, and as its in WIP, its 50% or higher %tage finished, so, nice job on that!
Linus

RE: Work Progressing: Duckburg

Post by Linus »

Carth wrote:Hey,

this screen looks nice so far... hopefully you can give us some more screens soon...

Good luck for this map!

Carth
When I have created some more House Models in the Mod Tool version of XSI, I will give you some new screenshots...
The_Emperor wrote:Interesting.

You should definatly use the comic style effects that are in the modtools, the baf, zaf, bam thingies :D Also be sure to make the characters looks comic-like too or it'll look weird IMO
I have been thinking about those effects, they are very suitable for this map.
RC-1290 wrote:YAY, Fort Duckburg! :D. This will be the old fort right? Is it going to be next to the sea (seen in the comics about scrooge's youth)? I hope you are going for the Scrooge and his fort against the navy/american president battle :lol:. "I'm going to use what weapons we have; the fort itselve" and "sir watch out, the watchtower" -"what? a Sniper?" "No sir, I mean the watchtower itselve.".... sorry for going into fanboy mode :P.
Good luck!
Sorry to say this, RC', but this is the ''modern'' Duckburg. Actually, now when you are telling me this, that battle would be very suitable for a game. Maybe I could have a Fort Duckburg model in a Secret Area...
Darth_Z13 wrote:Are there gonna be any ducks in Duckberg? :P Can we see?
Maybe !... Image

- Linus
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RE: Work Progressing: Duckburg

Post by yankeefan05 »

What dark magic r u plotting in this map? :lol: :lol: :lol:

The cartoon like theme looks nice. Im looking foward to cing this.
Protector_Pulch

RE: Work Progressing: Duckburg

Post by Protector_Pulch »

Jedi Knight 3 had a nice Cartoon-like model pack, located right here.
I know, converting is a pain, but it would even be enough if you only converted the clone trooper and the B-1.
Image
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RE: Work Progressing: Duckburg

Post by t551 »

That's different, Protector Pulch. Those models used a cel shader, which BFII doesn't support. If he took the time to convert them, he would get misproportioned, badly textured, and overpolied units.
Linus

RE: Work Progressing: Duckburg

Post by Linus »

Uncountable numbers of people has suggested that, Protector'. Like t551' said, the Game's Engine does not support this kind of Shaders, so it will never happen.

By the Way, post more Questions / Suggestions for the map, please!

- Linus
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RE: Work Progressing: Duckburg

Post by XxDepredationxX »

More screenshots please. Pretty Please!
Well most of the main questions have been asked, but here's my question: Will there be cute little locals in the map? Which I can shoot Image

I'd like to see more progress on the map in the future :D
Linus

Re: RE: Work Progressing: Duckburg

Post by Linus »

XxDepredationxX wrote:More screenshots please. Pretty Please!
Well most of the main questions have been asked, but here's my question: Will there be cute little locals in the map? Which I can shoot Image

I'd like to see more progress on the map in the future :D
Well, X', when I have more models finished and in-game, I will give you more screenshots. It is a pain to make the textures for all the Objects, so it will maybe take some time. Actually, I have been thinking about the locals. Let's face it, a city needs people. So it is very possible that I add them, but nothing for sure now...

- Linus
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Re: RE: Work Progressing: Duckburg

Post by Zaborack »

Protector_Pulch wrote:Jedi Knight 3 had a nice Cartoon-like model pack, located right here.
I know, converting is a pain, but it would even be enough if you only converted the clone trooper and the B-1.
Image
Thats where i got the idea of cel-shading :D would be cool to see these in SWBFII.
too bad it will not work :(
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