Alpha I don't want to express my opinion as criticism but could you make the Kuat Yards as orignally seen from Factor 5's first Rouge Squardon game?
Maybe another time I'll post some screens.......
If I had models for all that maybe, but alas, I don't. I do have the game though.
There is a way to attach lights to meshes, I think that it will only shine on objects though. Terrain lighting is burned in during the munge process.
Would anyone like to try? I'm not very good at modeling...
maybe there could be slow moving pilotable fighters on a belt moving into a cargo ship as if the fighters were being shipped i wonder
Beyond my capabilities, I'm afraid.
If you don't want to delete the rebel transport, you could add some projectile holes, scorch marks and hull breaches, so it looks a rebel ship captured by the imperials and brought to Kuat in order to be "cannibalized", I mean, so the imperials can remove everything that's still working from it, and then remelt it.
I could do that.
Maybe you could add some minor hallways in the landed ships, only some, and combine them with space map room in which you put the CPs.
I'm not going to model anything new, but there are small hallways in the acclemators.
The perfectly fitting vehicle would be a forklift (?), but because we've got none, I'd stick to reskinned landspeeders from both tattooine and naboo.
I like that, I'll see what I can do.
@Dragon, I saw that picture, too, I might work it in some how. If you want to work on some urban camo skins for all four sides, you can, but nothing over the top.
