Hex Editing
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jedikiller32
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If you'll pardon my saying so, that really isn't helping.
I'd like to know how to do all those things I listed above.
I don't know how to make purple lightsabers on the cis side.
i don't know how to to do disguise kits and the like.
So can you please tell me how I do all these things please?
It'd be really helpful.
Thanks.
I'd like to know how to do all those things I listed above.
I don't know how to make purple lightsabers on the cis side.
i don't know how to to do disguise kits and the like.
So can you please tell me how I do all these things please?
It'd be really helpful.
Thanks.
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Leviathan
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Off-topic : Alright, as I guess my previous Advice mustn't have been that well-perceived, I have chosen to generate a temporary Star Wars Battlefront Project which might possibly make the designing and the release of your planned Modification a little more simple to lead, and that's why I would greatly suggest having a look at the Resources I have uploaded onto FilesPoint© Servers thanks to this web-address. Of course, because of the fact it is still in its Preliminary Development Stages, be sure it will have to undergo important changes before being made available towards around persons willing to get their hands down on it, but I nevertheless assume it should suffice in order to teach you how to complete yourself the above Suggestions, which is certainly way better than writing numerous Theoretical Statements dealing with this Subject...
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jedikiller32
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OK, thanks.
However, it has changed a bit since that first post.
Jedi No. 1 - "Jedi Guardian"
Appreance: Slightly modified clone armor with face mask off revealing the Jedi's face.
Lightsabre: Blue
Power: Mines, Blaster Rifle, Dispenses Health & Amoo.
Jedi No. 2 - "Jedi Sentinel"
Appreance: Wookie's skin, maybe a tiny modification.
Lightsabre: Green
Power: Force Shiled (droideka's shield), Health Regeneration
Jedi No. 3 - "Jedi Spy"
Appreance: Modified Rebel sniper's skin
Lightsabre: Blue
Power: Dash (fast movement) and Jump (DT's jump ability), Disguise
Jedi No. 4 - "Jedi Knight"
Appreance: Modified Luke Skywalker's skin
Lightsabre: Purple
Power: Force Push
Jedi No. 5 - "Jedi Master"
Appreance: Windu's skin with a different face.
Lightsabre: Red
Power: Lightning
I'd appreciate it if you could possibly make those changes for me. If you don't want to, then I think I can do it myself, but I'd need a little help.
Thanks.
However, it has changed a bit since that first post.
Jedi No. 1 - "Jedi Guardian"
Appreance: Slightly modified clone armor with face mask off revealing the Jedi's face.
Lightsabre: Blue
Power: Mines, Blaster Rifle, Dispenses Health & Amoo.
Jedi No. 2 - "Jedi Sentinel"
Appreance: Wookie's skin, maybe a tiny modification.
Lightsabre: Green
Power: Force Shiled (droideka's shield), Health Regeneration
Jedi No. 3 - "Jedi Spy"
Appreance: Modified Rebel sniper's skin
Lightsabre: Blue
Power: Dash (fast movement) and Jump (DT's jump ability), Disguise
Jedi No. 4 - "Jedi Knight"
Appreance: Modified Luke Skywalker's skin
Lightsabre: Purple
Power: Force Push
Jedi No. 5 - "Jedi Master"
Appreance: Windu's skin with a different face.
Lightsabre: Red
Power: Lightning
I'd appreciate it if you could possibly make those changes for me. If you don't want to, then I think I can do it myself, but I'd need a little help.
Thanks.
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Leviathan
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Off-topic : I guess I could look forward to this additional Star Wars Battlefront Project while precising I won't mind at all generating the Foundations of it so as to let you have a look at the Overall Functioning of this brand-new Faction. However, contrary to what you may imagine regarding the designing of supplementary Abilities, I prefer warning you that setting up some of those you have mentioned previously might not be that easy to achieve, which might explain why a few Force-wielding Characters won't be able to take advantage out of all Skills you have allocated to them earlier. Above all, leading the creation of the Targa Graphics Files you would want to apply onto the concerned Playable Classes won't be eventually up to me, and that's why you will be certainly forced to take contact with some other GameToast members having specialized their Activities to such a Domain...
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jedikiller32
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Leviathan
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Off-topic : As agreed, I have taken enough spare-time in order to assemble the first Resources which will ship with the Star Wars Battlefront Modification you have planned on designing and releasing within the weeks to come, and which can be repatriated out of this FilesPoint© Section. Once the Downloading Process will have been properly completed, all you have to do will be to expand the concerned ZIP Compressed Archive towards the "[Hard-Drive's letter]\BFBuilder" Directory, so as to be able to figure out easily how I may have set up most of the Stuffs and Suggestions you have phrased previously. Moreover, rather than submitting me the Textures you have talked of through your above reply, you will merely have to transfer them towards the "[Hard-Drive's letter]\BFBuilder\DataJED\Sides\JED\MSH" Folder before renaming the targetted Graphics Files according to your Preferences. Obviously, in case of additional Needs and Questions, do not hesitate talking to me about them in order to find out a Way of solving the aimed problems as much efficiently and fastly as possible...
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jedikiller32
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Leviathan
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Off-topic : Succeeding in porting this user-made Modification towards Star Wars Battlefront may depend on several Factors and Variables, while reminding that the most important one is related to the Software Environment you have attempted to compile and merge it onto. Indeed, as you must have guessed, proceeding to these same Steps on an Apple® Mac OS-based Platform must not be considered, and that's why you will be forced to complete this Task rather on a Microsoft® Windows one. In case you would not be able to locate a Personal Computer meeting this Requirement, then you will have to upload back the concerned Project, except whether you have not applied any Modification to it since the Day I have made it available towards you...
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jedikiller32
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Leviathan
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Off-topic : Once again, making user-made Resources to work decently through Star Wars Battlefront may not be that easy to complete, and rather than providing you additional Projects allowing you to proceed to the required Preliminary Changes, I would want to obtain a List of all Shipped Levels you would have wished to call these brand-new Classes onto, since it should actually make things way easier for you and all other persons willin to achieve this Devising, while hoping you won't mind that much this unplanned Restriction...
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jedikiller32
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Leviathan
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Off-topic : Well, I will then see what I can do in order to release the LeVeL files you might need so as to execute the targetted Modification through Star Wars Battlefront as fastly and efficiently as possible, but as I won't be able to take advantage out of that many spare-time Periods before the End of the current Week, I hope you will gather sufficiently Patience to await for the concerned Resources to be compiled and provided within the Days to come...
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jedikiller32
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Leviathan
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Off-topic : Eventually, rather than developping and munging a brand-new Variant of the shipped "mission.lvl" file which could have helped you to call the Faction you have planned on integrating towards Star Wars Battlefront, I have preferred working back on this one in order to make things way easier for you, since you will henceforth simply have to proceed to the changes of your own Choice and to compile the aimed Project, before transferring the corresponding "cis.lvl" file to the "[Hard-Drive's letter]\Program Files\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE" Directory so as to apply the proper changes onto all Playable Environments embedded to the targetted LucasArts® Product. Obviously, do not forget to conceive a Preliminary Backup of the *.LVL Element which will be incidentally replaced during the Expanding Process of this user-made Side, which can be downloaded from this FilesPoint©'s Dedicated Section. Above all, in case of further Questions or Demands, just let me know about them so that I could look into it much more efficiently, and to make these Stuffs as much enjoyable as originally expected...
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Hebes24
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jedikiller32
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Leviathan
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Off-topic : As far as I am concerned Editors specialized into handling and interpreting Hexadecimal Expressions being both free of charges and shipping with that many Funcionalities and Features aren't so much numerous, but I would nevertheless advise you to repatriate and expanded either the one labelled HHD Software® Hex Editor - And being freely downloadable out of the Location pointed through this URL -, or even another one having been named Hexplorer and which can be obtained by browsing along the Resources and Stuffs gathered inside this SourceForge® Section. On the other hand, leading and exploiting multiple Relevant Searches onto Google© Meta Search Engine could eventually become way more Productive and Informative than remaining stuck with the Proposals I may have phrased previously. Moreover, in order to return to the main Subject argued about along the precedent replies, I will see whether I could upload the concerned Star Wars Battlefront Project on another Dedicated Location as soon as possible, while hoping you will not that mind my current Lack of Apparent Efficiency, jedikiller32...
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jedikiller32
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Leviathan
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Off-topic : Well, according to what you may have told me regarding your ability to repatriate and expand the ZIP Archive I have uploaded previously onto FilesPoint© Servers, I have preferred transferring the willed Star Wars Battlefront Project towards another Online Location specialized into hosting any sort of submitted contents, and that's why I would from now on suggest having a look at the Resource being referred and available through this BaDonGo© web-page, while hoping you will eventually succeed in gettind your hands down on the aimed Stuffs without encountering as many problems and complications as previously...
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jedikiller32
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