Custom Vehicles
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- General_Nate
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Custom Vehicles
How do you make your own vehicles? Please help! 
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MandeRek
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Re: Custom Vehicles
1. Make a model and skin
2. Make a side
3. Load in lua
3 simple steps, all to be subdivided into loads of problems.. I recommened you look through the sides making tuts, model making tuts and loads of other tuts, before you start thinking about making that kind of new content
2. Make a side
3. Load in lua
3 simple steps, all to be subdivided into loads of problems.. I recommened you look through the sides making tuts, model making tuts and loads of other tuts, before you start thinking about making that kind of new content
- Fiodis
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Re: Custom Vehicles
If you want, use a shipped model.
- General_Nate
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Re: Custom Vehicles
Wait? What does that mean?Fiodis wrote:If you want, use a shipped model.
- DarthD.U.C.K.
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Re: Custom Vehicles
a model thats included in the original game
- AceMastermind
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Re: Custom Vehicles
It means you weren't clear as to what you wanted so we're throwing anything at you to find out.General_Nate wrote:Wait? What does that mean?
Do you want to modify a vehicle that came with the game or create a completely new one?
- General_Nate
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Re: Custom Vehicles
Sorry, I would like to make my own. Also, what is the max size for a Vehicle?
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mswf
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Re: Custom Vehicles
I don't think there really is one. You must consider the fact that your vehicle will be moving around, and a huge vehicle may come with collision issues.General_Nate wrote:Sorry, I would like to make my own. Also, what is the max size for a Vehicle?
There is a limit to the "size" in an other way; namely tri count.
(If you don't know what that means, they are the amount of triangles that your model is made of. One square = 2 tri's, one pentagon = 3 tri's etc)
- General_Nate
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Re: Custom Vehicles
Thanks, I would like to be able to fly an assault ship in space. Like, using the .msh but make my own odf and req files. Is that possible? And if so how????? Thanks!
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mswf
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Re: Custom Vehicles
Tutorials to that can be, if I'm right, found here: http://www.gametoast.com/forums/viewtop ... 27&t=13806General_Nate wrote:Thanks, I would like to be able to fly an assault ship in space. Like, using the .msh but make my own odf and req files. Is that possible? And if so how????? Thanks!
- General_Nate
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Re: Custom Vehicles
Thanks for your help!!!!!!!!!!! 
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mswf
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Re: Custom Vehicles
You're welcome.
- General_Nate
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Re: Custom Vehicles
Hey it's me again. The I've been trying to make a blockade runner that you can fly, but it dosn't show up. Here is my odf:
Any ideas? Thanks! 
Hidden/Spoiler:
- Super_Clone
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Re: Custom Vehicles
It appears you have everything set up right, but i didn't study with immense detail, so i dunno what might be wrong, when i get more time, ill look at it some more.General_Nate wrote:Hey it's me again. The I've been trying to make a blockade runner that you can fly, but it dosn't show up. Here is my odf:Any ideas? Thanks!Hidden/Spoiler:
- General_Nate
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Re: Custom Vehicles
Thanks for the support! I think that the ship to to big.....
I'm not shure what the max tri count is, and if the blockaderunner has to many of them, or what... any way, thanks!There is a limit to the "size" in an other way; namely tri count.
(If you don't know what that means, they are the amount of triangles that your model is made of. One square = 2 tri's, one pentagon = 3 tri's etc)
- DarthD.U.C.K.
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Re: Custom Vehicles
it doesnt have too many tri's
maybe you are just referencing to too many nonexistant hardpoints (the blockaderunner has none of them)
maybe you are just referencing to too many nonexistant hardpoints (the blockaderunner has none of them)
- Maveritchell
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Re: Custom Vehicles
That is not the case. The model already works in game, unless there is a very strange deception going on in most GCW space maps. You have simply set something up wrong. Please post your Bfront2.log file.General_Nate wrote:Thanks for the support! I think that the ship to to big.....
I'm not shure what the max tri count is, and if the blockaderunner has to many of them, or what... any way, thanks!There is a limit to the "size" in an other way; namely tri count.
(If you don't know what that means, they are the amount of triangles that your model is made of. One square = 2 tri's, one pentagon = 3 tri's etc)
@above: Referencing nonexistant hardpoints will spit up errors, but they won't be crashing errors. If a model can't reference a specific hardpoint, it will default to its root.
- General_Nate
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Re: Custom Vehicles
The log is to long to post. Should I post it in tiny (tiny) bits? All the errors were at the severity of 2, no higher, no lower.
However..... I think I read somewere that in order to get space props in conquest you had to do something weird, well I've been putting the spawn for the ship in my test map which is conquest. Would that mess it up??? Thanks!
However..... I think I read somewere that in order to get space props in conquest you had to do something weird, well I've been putting the spawn for the ship in my test map which is conquest. Would that mess it up??? Thanks!
- Frisbeetarian
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Re: Custom Vehicles
Read the BFront2.log errors explained sticky to find out what bits you can remove from your log. You should do this every time you post a BFront2.log on this site.
I'd like to see where.General_Nate wrote:I think I read somewhere that in order to get space props in conquest you had to do something weird
NoGeneral_Nate wrote:Would that mess it up?
- General_Nate
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Re: Custom Vehicles
Hidden/Spoiler:
EDIT: I'm very sorry if it's to long, I didn't want to delete anything that might be importaint...
Hmmmm. I think That Darth DUCK might be on to somthing.
Here is a pice from the log file:maybe you are just referencing to too many nonexistant hardpoints (the blockaderunner has none of them)
Hidden/Spoiler:
I know that Maveritchell said,
I'm just spittng stuff out there...... (again, thanks guys for your help.)@above: Referencing nonexistant hardpoints will spit up errors, but they won't be crashing errors. If a model can't reference a specific hardpoint, it will default to its root.
-------------------EDIT------------
Never mind, I got it to work! But........... When I get in the blockade runner, it crashes to my desktop........
MandeRek wrote: 1. Make a model and skin
2. Make a side
3. Load in lua
3 simple steps, all to be subdivided into loads of problems.
EDIT2
I hate to Double post, but the last messege was so long I had to start a new post. Any way, here it the .log file:
Hidden/Spoiler:
