AI planning, different types crossing paths
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myers73
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AI planning, different types crossing paths
Are two different types of planning graphs allowed to cross? as in a vehicle path cross a soldier path. Also, could a soldier jumpjet path cross a normal soldier path?
- Maveritchell
- Jedi Admin

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Re: AI planning, different types crossing paths
Have you tried?
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myers73
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Re: AI planning, different types crossing paths
no, but my map is crashing due to a weird odf error in my turret side, so I cant test. The debug log says that the game cant find a file that is there.
Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_veh_chaingun" not found
but that file was in the side when I munged
Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_veh_chaingun" not found
but that file was in the side when I munged
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501st_commander
- Master Bounty Hunter

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myers73
- Lieutenant General

- Posts: 690
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- Location: Atlanta, GA xfire=myers73 IngameName=mYers
Re: AI planning, different types crossing paths
yeah, did that and it works now.
