AI planning, different types crossing paths

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myers73
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AI planning, different types crossing paths

Post by myers73 »

Are two different types of planning graphs allowed to cross? as in a vehicle path cross a soldier path. Also, could a soldier jumpjet path cross a normal soldier path?
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Maveritchell
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Re: AI planning, different types crossing paths

Post by Maveritchell »

Have you tried?
myers73
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Re: AI planning, different types crossing paths

Post by myers73 »

no, but my map is crashing due to a weird odf error in my turret side, so I cant test. The debug log says that the game cant find a file that is there.

Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_veh_chaingun" not found

but that file was in the side when I munged
501st_commander
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Re: AI planning, different types crossing paths

Post by 501st_commander »

clean.
myers73
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Re: AI planning, different types crossing paths

Post by myers73 »

yeah, did that and it works now.
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