Alright, here's the current layout for sides:
Republic: All clones are Phase I. The side is organized by a combination of rank and classes. Each rank has proper colors on its armor.
Clone trooper:
DC-15A rifle
DC-17 pistol
Thermal detonators x4
Clone Sergeant:
DC-15S carbine
DC-17 pistol
Thermal detonators x4 (this'll probably change so it's not so much like the normal trooper)
Clone Lieutenant:
Rocket Launcher
DC-17 pistol
Thermal detonators x2
Mines x3
Clone Captain:
DC-15x sniper rifle
DC-17 pistol
Undecided on secondary weapons
Clone Engineer:
DC-17 pistol
Fusion cutter
Detpacks x3
Ammo/Health dispenser
Clone Commander:
DC-15A rifle
DC-17 pistol
Electrobinoculars (with orbital strike)
Thermal detonators x4
CIS: Right now, my plan is for each class to only be assigned the one weapon essential to its class. This actually works out pretty well balance wise in this map, and in the second map the CIS actually had a huge advantage before I adjusted a few things in the Republic's favor.
B1 Battledroid:
E-5 blaster rifle
B1 Assault droid:
Rocket launcher
B1 Assassin droid:
E-5s sniper rifle
B1 Engineer droid:
Fusion cutter (to make the engineer a little more useful, the fusion cutter can now heal your allies and yourself)
B2 Super battledroid: Slower, but more durable than shipped version
Wrist blaster (more powerful)
I may add in a command droid with the same orbital strike capabilities as the clone commander.
Grev wrote:You may want to change the sky to be more... War torn. Unless you are looking for a happy environment!

I'm not completely set on the sky yet, but a theme I'm going for in the atmosphere of these maps is contrast. For example, the second map is set on a grassy, peaceful plains area with a beautiful sunset, but there are burnt out wrecks of vehicles and corpses lying around from a previous battle. Anyway, I might play around with the sky some more to see if I can find something better.