Battlefront Extreme V1.0!!!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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ARC_Commander
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

The link's down, but hopefully, I'll have a new version up tomorrow.
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Re: Battlefront Extreme Beta - It's out!!!

Post by lt prudii »

ill be eagerly awaiting that moment :thumbs:
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Re: Battlefront Extreme Beta - It's out!!!

Post by Aman/Pinguin »

ARC_Commander wrote:The link's down, but hopefully, I'll have a new version up tomorrow.
ImageImageImageImageImage
YES! *waiting*
AAAHH CAN'T WAIT AAAAHH

:runaway: ImageImageImageImageImage

- Pinguin/Aman
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Re: Battlefront Extreme Beta - It's out!!!

Post by trainmaster611 »

I don't know what I did but I finally got the mod to work. Very cool.
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

Glad you like it!

The new version is full of changes. Includes:

- Royal Guard (replaces Shadow Stormtrooper on Death Star)
- Imperial Shocktrooper (replaces Shadow Stormtrooper on daylight maps)
- Maarek Stele (Imperial hero on... er... Polis Massa, I think)
- Melee Attacks (all non-droid riflemen, all non-droid pilots, Wookiee, SBD)
- Clone commanders with capes and pauldrons
- New weapons (better DT cannon, stronger chaingun, more efficient DC-17 pistol, scopeless Rebel pistol, DLT-19, DLT-20A, DD-15 light repeater for jet troopers, slugthrower E-11s for Rebel Infiltrators, beam cannons for CIS IG-88 droids... the list goes on)
- More vehicles on Geonosis
- Redone ARC trooper side (unfortunately, a little crashy)
- New units - Commander Oddball (Coruscant Space Campaign), Senate Guard (Coruscant Temple Campaign)
- New "secret" units (not referenced in any maps, sorta like an easter egg - Geonosian Pilot, Jedi Padawan Pilot
- New clone sniper skins

It's really cool.
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Re: Battlefront Extreme Beta - It's out!!!

Post by lt prudii »

melee attacks and not only for :duel: :D i might wait for that version to come out, but i dotn think i can
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Re: Battlefront Extreme Beta - It's out!!!

Post by Taivyx »

Do you still want that force pike?

I've been putting it off all week, my apologies.

I'll try to get it to you as soon as possible.
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Trooper_phi658 »

OMG the coolness and pwnage of this mod. It just keeps getting better. Thank you, ARC_Commander.
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Re: Battlefront Extreme Beta - It's out!!!

Post by {501st}Commander_Appo »

ARC_Trooper_phi658 wrote:OMG the coolness and pwnage of this mod. It just keeps getting better. Thank you, ARC_Commander.
You've already said that since a few pages,I know you love this mod so much and so do I,and yes we can't wait for the new version!

- :clone:
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Re: Battlefront Extreme Beta - It's out!!!

Post by MegaChalupa »

:eek: Melee attacks! Royal Guards! Better Weapons! NEW SKINS! Unit Variation! :faint: I might even delete my extra GameData folders and just keep this one!!!!

are the names fixed though?

oh and whats a DD-15?

:runaway:
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Re: Battlefront Extreme Beta - It's out!!!

Post by XxDepredationxX »

Melee attack for SBDs....I'm starting to like the CIS side of the mod. I'll be waiting for this. :D
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Re: Battlefront Extreme Beta - It's out!!!

Post by Taivyx »

MegaChalupa wrote:I might even delete my extra GameData folders and just keep this one!!!!
I wouldn't do that, at least not until we can get an online-compatible version. Which is almost impossible given the nature of this mod.
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

Unfortunatey, it might be delayed a couple days. I've fallen sick, and space CW crashes for some odd reason. I'm working on it.

I'm using Caleb's staff for the moment, but I would like that force pike, yes.

Unfortunately, I haven't done any work on localizations, as I want this to be compatible with Convo Pack. A new core.lvl would overwrite the Convo Pack's core.lvl. Unless someone would be so kind as to send me the localizations for the pack...

A DD-15 is a new weapon I invented. It uses a reskinned Alliance sniper rifle. It's supposed to be like an M249. It's really inaccurate while moving, but when you crouch it's decent. It has an extremely high ROF, and fires pistol rounds. 300 ammo. Pretty cool. And I also set the jet troopers to act like snipers, so they find cover when using the weapon.

And it's pretty much 100% unlikely that this mod will be online compatible. I'll see if I can put together a batch file to switch between the standard files and BFX files.

I've got a question - if someone set up a server with BFX, would it be possible to play it online if the people playing also had BFX? Or is there some other factor that prevents it?
MegaChalupa

Re: Battlefront Extreme Beta - It's out!!!

Post by MegaChalupa »

any chance ur gonna use those endtrail effects?

ooh and for the localiztions why dont you release the mod with the convo pack core.lvl and then have a patch for people that dont have the convo pack :mrgreen:
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

Nah, I prefer the flashing grenades better.

As to your second suggestion: Huh? :| What I meant was that making a new core.lvl for BFX would erase all of the Conversion Pack's localizations.
MegaChalupa

Re: Battlefront Extreme Beta - It's out!!!

Post by MegaChalupa »

no i mean make a seperate core.lvl for non convo pack users and release it as a patch or something

srry if my gramar is bad english is a secont language for me

and i forgot about the flashing grenades, they are way better than the normal ones
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Re: Battlefront Extreme Beta - It's out!!!

Post by Taivyx »

Check your pm's, ARC_Commander
:)
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Re: Battlefront Extreme Beta - It's out!!!

Post by EGG_GUTS »

Is Commander Oddball a real SW character?
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Re: Battlefront Extreme Beta - It's out!!!

Post by Rekubot »

Y'know, come to think of it, is there any reason why all the units can't be made to act like a sniper? That would make them all take cover, right? Which I'm sure would be more realistic.

Edit: Yeah, he's the space commander at the beginning of Episode III.
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

Sure, all the units would seek cover, but then nobody would fight in the open. Imagine the concussion cannon platforms in Kashyyyk, brimming with units. That could be a problem.
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