I couldn't find the original McQuarry, but this is basically what I want them to look like. I also would need a little space between the edges of the main pipes and the little pipes. Can someone recommend what I should do?
Blender Advice
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- Wonderboy
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Blender Advice
I'm trying to make one of those giant pipes on the Coruscant ice capes, but I noticed there are segments where the little pipes are exposed. So I tried to put some in but I am unsure on how to equally space them in the main tube. The main tube has 64 edges and the little pipes have 16 edges.


I couldn't find the original McQuarry, but this is basically what I want them to look like. I also would need a little space between the edges of the main pipes and the little pipes. Can someone recommend what I should do?
I couldn't find the original McQuarry, but this is basically what I want them to look like. I also would need a little space between the edges of the main pipes and the little pipes. Can someone recommend what I should do?
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mswf
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Re: Blender Advice
Try setting an array modifier on the smaller tube, letting spin around an empty you put in the center of the big tube.
Here's an example scene:
http://www.filefront.com/17886741/array_example.blend
Which version of Blender are you using? I used 2.56 namely. You seem to be using 2.49. That version has the same modifier, but I don't know wether or not you can open this file.
After you did this, you can pop into edit mode and change the size of the smaller tube, and/or do UV unwrapping on one that'll translate to all the other pipes.
Do note that the example scene probably uses more faces that SWBF can really handle ingame.
EDIT:
couldn't help it
:

Here's an example scene:
http://www.filefront.com/17886741/array_example.blend
Which version of Blender are you using? I used 2.56 namely. You seem to be using 2.49. That version has the same modifier, but I don't know wether or not you can open this file.
After you did this, you can pop into edit mode and change the size of the smaller tube, and/or do UV unwrapping on one that'll translate to all the other pipes.
Do note that the example scene probably uses more faces that SWBF can really handle ingame.
EDIT:
couldn't help it
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THEWULFMAN
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Re: Blender Advice
Speaking as a expearianced 2.49 Blender user, really you just got to go with it, duplicate them and do your best to move them. Thats what I do, its art, it doesnt have to be perfect.
Just ignore me, everone else does....
Just ignore me, everone else does....
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mswf
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Re: Blender Advice
You could try to eyeball it, but creating that image I posted took me less than 15 minutes to make. Deliberately not using a modifier would be a waste of your time. And believe, if and when you invest just five minutes into figuring time-saving techniques, you'll get more enjoyment out of working in 3d.
- Wonderboy
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Re: Blender Advice
Yes, I'm going to try the array. I never thought about modifiers before. Thanks. I'm getting back into SWBF2 modding after a while of absence. @Wulfman, I know art isn't perfect, but this isn't art in the sense that I take it. It's basically machinery and it needs to be precise. I know what you mean, though. I just would like it to be perfect, go OCPD on it.
I'm stuck on how to use it circularly, but I do have 2.56, but I feel more comfortable with 2.49 for basic modeling such as this.
The download didn't make sense, I made it how you did, but I don't know how to make start and end caps, how you made them or where you placed them, and how to make it curved.
I'm stuck on how to use it circularly, but I do have 2.56, but I feel more comfortable with 2.49 for basic modeling such as this.
The download didn't make sense, I made it how you did, but I don't know how to make start and end caps, how you made them or where you placed them, and how to make it curved.
