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n1nj4
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by n1nj4 » Mon Feb 20, 2006 8:10 pm
well, i coudnt create water 4 a moncalamari map im making, so, i made the illusion of water in various waays. however, i need 2 make people's movements slow down so it'll be beleivable...possible?
JabbaLovesLava
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by JabbaLovesLava » Mon Feb 20, 2006 8:23 pm
you COULD just ask help for getting water to work
n1nj4
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by n1nj4 » Mon Feb 20, 2006 8:25 pm
i read the tutorial meticulously, and it didn't work...some bug...but even still, the characters wouldn't breathe in real water
EraOfDesann
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by EraOfDesann » Mon Feb 20, 2006 8:29 pm
Are you trying to make it seem like it's underwater? You should PM Astute and ask him. He made an entire underwater map (by changing the sky file and tinkering with the units' odf's).
n1nj4
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by n1nj4 » Mon Feb 20, 2006 9:03 pm
well, i doent need help w/ creating the illusion that i can do...but if he slowed down the people, that could be useful...(bytheway, how do u get into the units' odfs)
Delta_57_Dash
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by Delta_57_Dash » Mon Feb 20, 2006 9:04 pm
the people's odf files... the speed settings... just don't change the turnrate numbers.
n1nj4
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by n1nj4 » Mon Feb 20, 2006 9:08 pm
yes, but WHERE r the peoples' odfs???!!!
Qdin
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by Qdin » Mon Feb 20, 2006 9:23 pm
Where do you think??
in the Assets>Sides>FactionSide>Unit's_odf.odf
the unit's .odf are named like ALL the other .odf files; i.e. all_inf_marksman
that's the .odf for the Rebel Sniper
Delta_57_Dash
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by Delta_57_Dash » Mon Feb 20, 2006 9:27 pm
DON'T GO THERE!
*spanks qdin* bad qdin.... BAD
Import the side you want to change, then go to datamodid/sides/all or imp or cis or rep.
n1nj4
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by n1nj4 » Mon Feb 20, 2006 9:36 pm
well i discovered where the odfs were right after i asked, and i had also followed wat u said...but speed no change...
Delta_57_Dash
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by Delta_57_Dash » Mon Feb 20, 2006 10:07 pm
did you CHANGE the speed..... and edit the mission.lua to call the custom rep.lvl instead of the one that is in the game?
n1nj4
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by n1nj4 » Mon Feb 20, 2006 10:41 pm
mission.lua? idont u mean that [modid]a.lua?
Leviathan
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by Leviathan » Tue Feb 21, 2006 11:58 am
The "
mission.lua " file
Dash' mentioned above corresponds to the
LUA scripts located in the following directory : "
BFBuilder\Data[ModID] \Common\Scripts\[ModID] ".
n1nj4
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by n1nj4 » Tue Feb 21, 2006 9:03 pm
hehe, nver mind! i solved it by meself...but now i want 2 reduce gravity....