Waterproblem

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n1nj4

Waterproblem

Post by n1nj4 »

well, i coudnt create water 4 a moncalamari map im making, so, i made the illusion of water in various waays. however, i need 2 make people's movements slow down so it'll be beleivable...possible?
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RE: Waterproblem

Post by JabbaLovesLava »

you COULD just ask help for getting water to work :)
n1nj4

Post by n1nj4 »

i read the tutorial meticulously, and it didn't work...some bug...but even still, the characters wouldn't breathe in real water
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Post by EraOfDesann »

Are you trying to make it seem like it's underwater? You should PM Astute and ask him. He made an entire underwater map (by changing the sky file and tinkering with the units' odf's).
n1nj4

Post by n1nj4 »

well, i doent need help w/ creating the illusion that i can do...but if he slowed down the people, that could be useful...(bytheway, how do u get into the units' odfs)
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Post by Delta_57_Dash »

the people's odf files... the speed settings... just don't change the turnrate numbers.
n1nj4

Post by n1nj4 »

yes, but WHERE r the peoples' odfs???!!!
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Post by Qdin »

Where do you think??

in the Assets>Sides>FactionSide>Unit's_odf.odf

the unit's .odf are named like ALL the other .odf files; i.e. all_inf_marksman
that's the .odf for the Rebel Sniper :)
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Post by Delta_57_Dash »

DON'T GO THERE!

*spanks qdin* bad qdin.... BAD

Import the side you want to change, then go to datamodid/sides/all or imp or cis or rep.
n1nj4

Post by n1nj4 »

well i discovered where the odfs were right after i asked, and i had also followed wat u said...but speed no change...
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Post by Delta_57_Dash »

did you CHANGE the speed..... and edit the mission.lua to call the custom rep.lvl instead of the one that is in the game?
n1nj4

Post by n1nj4 »

mission.lua? idont u mean that [modid]a.lua?
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Post by Leviathan »

The "mission.lua" file Dash' mentioned above corresponds to the LUA scripts located in the following directory : "BFBuilder\Data[ModID]\Common\Scripts\[ModID]". :wink:
n1nj4

Post by n1nj4 »

hehe, nver mind! i solved it by meself...but now i want 2 reduce gravity....
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