In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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impspy
Captain
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Post
by impspy » Sun Jun 21, 2009 1:11 pm
I can't seem to get the shadows on my map to work:
I have set my shadows quality to full and still nothing...
please help
YaNkFaN
Field Commander
Posts: 943 Joined: Sat Dec 13, 2008 8:17 am
Post
by YaNkFaN » Sun Jun 21, 2009 1:13 pm
there are a few possibilities
1) it's the model...I recognize the trooper as a new model but then why is the turret producing the same shadow
2) are you directionals set to casting shadows
3) maybe move the directionals around and see if there is an effect
4) try different objects and see if shadows work for them ie rocks trees buildings (use ones that you have seen in game with shadows
impspy
Captain
Posts: 493 Joined: Wed Dec 31, 2008 1:54 pm
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Post
by impspy » Sun Jun 21, 2009 1:22 pm
I went over to the other side of the map and got this:
here is my light in zero edit:
P.s. none of my trees or rocks have shadows
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Sun Jun 21, 2009 1:39 pm
the light is highquality, the height of the directional is just low which stretches the shadows, if something doesnt cause a shadow, ma a textfile called nameofthemshfile.msh.option and write "-highreshshadow" into it, that works on most models
YaNkFaN
Field Commander
Posts: 943 Joined: Sat Dec 13, 2008 8:17 am
Post
by YaNkFaN » Sun Jun 21, 2009 1:40 pm
well its obvious shadows are working but i'm not sure why it isn't working one way but is working the other. hmm this is confusing
Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
Post
by Fiodis » Sun Jun 21, 2009 1:43 pm
Is that playermodel really new? It bears a certain similarity to the Imperial ATAT Commander.
Raising the light above the ground might help.
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Sun Jun 21, 2009 1:44 pm
why?
one one side the shadow is too streteched but its still detailed you just cant see it due the stretching
on the other side it looks highquality because the stretching is stopped by the hill/mountain/whatever
edit: its the commander, no new model
and yes, raising the light wil fix the "problem"
Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
Post
by Fiodis » Sun Jun 21, 2009 1:46 pm
Well, if the light was above the objects and pointed at an angle toward the ground instead of under the ground pointed up at an angle, then the shadows would be cast onto the ground rather than parallel to it. At least, that's what my experience in the real world has taught me. Not sure if it applies to the Modtools, them being Modtools and all.
EDIT - Read your message.
impspy
Captain
Posts: 493 Joined: Wed Dec 31, 2008 1:54 pm
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Post
by impspy » Sun Jun 21, 2009 2:05 pm
Thanks, the light needed to be tilted guys
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