Poor quality shadows [Solved]

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impspy
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Poor quality shadows [Solved]

Post by impspy »

I can't seem to get the shadows on my map to work:
Image

I have set my shadows quality to full and still nothing...

please help
YaNkFaN
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Re: Poor quality shadows

Post by YaNkFaN »

there are a few possibilities

1) it's the model...I recognize the trooper as a new model but then why is the turret producing the same shadow

2) are you directionals set to casting shadows

3) maybe move the directionals around and see if there is an effect

4) try different objects and see if shadows work for them ie rocks trees buildings (use ones that you have seen in game with shadows
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impspy
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Re: Poor quality shadows

Post by impspy »

I went over to the other side of the map and got this:

Image

here is my light in zero edit:

Image

P.s. none of my trees or rocks have shadows
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DarthD.U.C.K.
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Re: Poor quality shadows

Post by DarthD.U.C.K. »

the light is highquality, the height of the directional is just low which stretches the shadows, if something doesnt cause a shadow, ma a textfile called nameofthemshfile.msh.option and write "-highreshshadow" into it, that works on most models
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Re: Poor quality shadows

Post by YaNkFaN »

well its obvious shadows are working but i'm not sure why it isn't working one way but is working the other. hmm this is confusing
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Fiodis
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Re: Poor quality shadows

Post by Fiodis »

Is that playermodel really new? It bears a certain similarity to the Imperial ATAT Commander.

Raising the light above the ground might help.
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DarthD.U.C.K.
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Re: Poor quality shadows

Post by DarthD.U.C.K. »

why?
one one side the shadow is too streteched but its still detailed you just cant see it due the stretching
on the other side it looks highquality because the stretching is stopped by the hill/mountain/whatever

edit: its the commander, no new model
and yes, raising the light wil fix the "problem"
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Fiodis
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Re: Poor quality shadows

Post by Fiodis »

Well, if the light was above the objects and pointed at an angle toward the ground instead of under the ground pointed up at an angle, then the shadows would be cast onto the ground rather than parallel to it. At least, that's what my experience in the real world has taught me. Not sure if it applies to the Modtools, them being Modtools and all.

EDIT - Read your message.
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Re: Poor quality shadows

Post by impspy »

Thanks, the light needed to be tilted guys :oops: :

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