Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Linus

Post by Linus »

Food_Eater wrote:New Jedi Temple enterance?

Fiminopter would love this, too bad he doesn't play anymore...
I have to show him this when he logs on to Windows Live Messenger... God gosh, I miss him... Image

- Linus
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Post by Elmo »

aww... you gave it away :P Looks awesome...
Linus

Post by Linus »

minilogoguy'...
How do I remove those nulls from my scene? I cannot delete them...
Thanks in advance...

- Linus
Murdocr

Post by Murdocr »

if you can't delete them, it's probably because they are parenting something, which was why they were created in the first place. if this is the case, you should just drag the child models so they are under dummyroot instead of those nulls. then you should be able to delete them.
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Post by minilogoguy18 »

yeah whenever theyre parent to something or if you delete anything thats parent to something itll make it a null so that it doesnt mess up the hierarchy, mod tools has this stupid way of when you create something though it gives it a parent null, you should go into the options and change it so that it doesnt, mod tools has alot of different settings than the full version that are so annoying.
Razgriz

Post by Razgriz »

Looks pretty good i like it alot
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Post by Dragon93 »

ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
Here is my first model, its a gun, i made it from a cylinder:

ImageImage
ImageImage

What do you think?
I don't know much about skinning in XSI so i just gave it something simple.
Is there any reasonably experienced modelers willing to do what is needed to get it ingame?
ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
- Dragon93
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Post by Qdin »

all you gotta do is to make sure it's pointing WITH the Z-axis (the blue arrow :P)

Then you add a hp_fire at the barrel which is where it shoots the laser from and a hp_active where you hold the gun :)

of course you use DummyRoot as a MasterParent so everything is under the DummyRoot (just use a Null) :P

and if you're talking about exporting, I'd suggest you download a trial from Softimage.com of one of the other versions; 4,2 Foundations trial, 5.0 Foundations trial etc.

and before you ask any classic questions: you gotta export and import before you can get it into another version of XSI (other than Mod Tools)
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Post by Gogie »

How did you manage to Render with the 4.2 demo? I cannot get it working
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Post by minilogoguy18 »

4.2 mod tools has a limited renderer, just maximize the user view and set it to textured decal NOT shaded, open GL or direct3d and just take a screen shot of it.
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Post by DeathRow »

First Vehicle Finished! (Flash Speeder w/o a gun turrent)

Image
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Post by Elmo »

I love it DDW...
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Post by Karnage »

The vehicle looks pretty cool. Can't wait to see it in-game.

Your avatar rocks too. :D
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Post by DeathRow »

Thanks, but that is only 4.2. So I cant get it ingame, if someone could (Just as a prop) that would be great.
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Post by Karnage »

You can save the file and give it to someone with the full version so they could export it.
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Post by DeathRow »

Yeah, thats what I am asking really. If someone could export it for me.
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Post by Qdin »

don't just ask in a topic :P noone likes to 'sign up' like that :wink: ask someone in person :)
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Post by minilogoguy18 »

the textures look incredibly plain, theyll look how they do in the textured decal view in game and NOT how they look in a render, that render is pointless since the textures wont look like that in game.
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Post by DeathRow »

I got my refrence pic from a Star Wars Miniature I have. I suppose the textures on that are darker, but I think you mean that they are plain because it is just one colour (W/o lines etc.)
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Post by minilogoguy18 »

see how your texture looks in the textured decal view? thats EXACTLY what its gonna look like in game and NOT like that render.
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