Magna guard no head shots

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EA711
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Magna guard no head shots

Post by EA711 »

how can the magna guard have no extra damage when being hit in the head, like the droideka.
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5T4R
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Re: Magna guard no head shots

Post by 5T4R »

Maybe it's just immune to headshots... like the Droiderika.
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Nihillo
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Re: Magna guard no head shots

Post by Nihillo »

You misunderstood his question, he wants to make it immune to head-shots, he's not saying he found out it is immune to head-shots.
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Re: Magna guard no head shots

Post by MasterFang1 »

as far as i know it's hardcoded. i've never seen a mod that has headshot disabled.
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Re: Magna guard no head shots

Post by MileHighGuy »

the droideka is a vehicle, the magna is a unit, vehicles cant have headshots
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Maveritchell
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Re: Magna guard no head shots

Post by Maveritchell »

Some controllable entities (vehicles specifically) use the line:

Code: Select all

HitLocation		= "p_crithit 4.0"
This defines a critical hit collision primitive (the number is the damage scaling factor). You could add in a line:

Code: Select all

HitLocation		= ""
Whether it would work or not I don't know. Test it.
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EA711
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Re: Magna guard no head shots

Post by EA711 »

the hit location thing did not work.
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