Magna guard no head shots
Moderator: Moderators
- EA711
- Rebel Warrant Officer

- Posts: 301
- Joined: Sun Mar 22, 2009 6:20 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: West Yorkshire, Britain
Magna guard no head shots
how can the magna guard have no extra damage when being hit in the head, like the droideka.
- 5T4R
- Recruit Womprat Killer
- Posts: 9
- Joined: Tue May 12, 2009 6:24 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Delta Halo
Re: Magna guard no head shots
Maybe it's just immune to headshots... like the Droiderika.
- Nihillo
- Master Bounty Hunter

- Posts: 1548
- Joined: Sun Jan 04, 2009 9:53 pm
- Location: Brazil
Re: Magna guard no head shots
You misunderstood his question, he wants to make it immune to head-shots, he's not saying he found out it is immune to head-shots.
-
MasterFang1
- Corporal

- Posts: 144
- Joined: Sat Apr 05, 2008 4:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Magna guard no head shots
as far as i know it's hardcoded. i've never seen a mod that has headshot disabled.
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Magna guard no head shots
the droideka is a vehicle, the magna is a unit, vehicles cant have headshots
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Magna guard no head shots
Some controllable entities (vehicles specifically) use the line:
This defines a critical hit collision primitive (the number is the damage scaling factor). You could add in a line:
Whether it would work or not I don't know. Test it.
Code: Select all
HitLocation = "p_crithit 4.0"Code: Select all
HitLocation = ""- EA711
- Rebel Warrant Officer

- Posts: 301
- Joined: Sun Mar 22, 2009 6:20 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: West Yorkshire, Britain
Re: Magna guard no head shots
the hit location thing did not work.
