Guys, the name's
Schizo, with a "c". Not "Shizo"...
But, Ace, hubs are useless when you have multiple levels on your maps like I do with this one, because the bots get confused, since you can't place hubs and stuff on multiple levels, so their effectiveness on higher levels can only go so far. I can really only effectively have the hubs and routes on the ground CPs, so the bots up on the walkways have a mind of their own. Though I do notice that they actually behave fairly well up there, so I'm not letting it bother me. But the bots down on the ground do get stuck, regardless of the tons of barriers and paths I've put down there. There's really no way to fix it; they're getting confused by the multiple levels of the platforms. I'm kind of amazed as to how the creators made the Cloud City map so well with all those levels and everything... because I've had a lot of trouble with it. So don't expect the bots to be perfect, because there's no real way to make it perfect.
Desann, I already know how to change the Imp/Rebel uniforms, but I think the ones I have now are fine. At least, for the time being. As for the music, I think I've got the basic idea, and I'm currently reading up on how to do it through psych0fred's tutorial.
But the final version will be out soon, and Teancum's preview video looks really good. Now I just gotta add some custom music, maybe add a few things to the map, etc. Just some little changes, a couple tweaks here and there; nothing too big.
Though I'm still stumped why the bots don't want to use the vehicles... anybody know a solution to that?