Hidden/Spoiler:
[WeaponClass]
ClassLabel = "cannon"
[Properties]
MuzzleFlash = "med_muzzle_flash"
Discharge = "med_smoke_effect"
RoundsPerClip = "0"
HeatPerShot = "0.0"
HeatRecoverRate = "0.1"
HeatThreshold = "1.5"
MinRange = "0"
OptimalRange = "300"
MaxRange = "300"
RecoilLengthLight = "0.1"
RecoilStrengthLight = "1"
RecoilLengthHeavy = "0.05"
RecoilStrengthHeavy = "1"
ZoomMin = "2.0"
ZoomMax = "8.0"
ZoomRate = "2.0"
ShotDelay = "0.1"
LockOnRange = "300.0"
LockTime = "0.0"
MinSpread = "0.01"
MaxSpread = "0.1"
AutoAimSize = "20.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
SalvoCount = "4"
SalvoDelay = ".15 .3"
//**********************************************
//****************** SOUND *********************
//**********************************************
FireSound = "com_weap_turret_fire_mini"
FoleyFXGroup = "metal_foley"
ClassLabel = "cannon"
[Properties]
MuzzleFlash = "med_muzzle_flash"
Discharge = "med_smoke_effect"
RoundsPerClip = "0"
HeatPerShot = "0.0"
HeatRecoverRate = "0.1"
HeatThreshold = "1.5"
MinRange = "0"
OptimalRange = "300"
MaxRange = "300"
RecoilLengthLight = "0.1"
RecoilStrengthLight = "1"
RecoilLengthHeavy = "0.05"
RecoilStrengthHeavy = "1"
ZoomMin = "2.0"
ZoomMax = "8.0"
ZoomRate = "2.0"
ShotDelay = "0.1"
LockOnRange = "300.0"
LockTime = "0.0"
MinSpread = "0.01"
MaxSpread = "0.1"
AutoAimSize = "20.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
SalvoCount = "4"
SalvoDelay = ".15 .3"
//**********************************************
//****************** SOUND *********************
//**********************************************
FireSound = "com_weap_turret_fire_mini"
FoleyFXGroup = "metal_foley"

