The Official SWBF2 Community Patch Thread
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TheTao
The Official SWBF2 Community Patch Thread
Teancum and I have been discussing the possibilty of creating a user-made patch for SWBFII to address the more blatant issues not dealt with in the lackluster 1.1 patch. This project is open to any modder or skiller coder willing to donate some time and effort into perfecting the flawed gem that is Battlefront II. We'll need people skilled with textures, level geometry, model editing, etc. Here are some key topics to watch for bugs and problems:
Model Bugs
Rends' Bug List
The plan is to start small; fixing sloppy errors like texture misplacement, model alignment, etc in 1.2 and eventually move onto larger improvements that will require more work and research. Please keep in mind, this isn't a full-scale game overhaul; please no "Make the graphics better!" "Add Commandos!" "Make it so you can dual wield!" type suggestions. This is a patch; not a mod, so please keep ideas related to what came on that shiny disc that came in the box. Both Teancum and I will scan this topic and update this post as needed.
Before we begin, I'd like to compile a list of smaller bugs for an official 'to-do list'. Again, we only want little problems at first- little things that should've been addressed in 1.1.
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BUG-FIX LIST FOR COMMUNITY PATCH 1.2
Sides & Units
-Fix CIS Pistol holes **unassigned
-Battledroid neck problems **unassigned
-Superbattledroid needs SBD chunks **unassigned
-SWBF1 Cockpits need to be added **unassigned
-New cockpits need to be modeled **unassigned
Level Bugs
-Serious glitching problems in Mos Eisley (might not be fixed) **unassigned
-One CP on Kamino has a VERY lowrez texture **RDST
-This space will be updated as soon as the list grows
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As I mentioned earlier, we need all the help we can get. This is a shout out to all of GameToast's talented modders: We need your help! If you have the skills and are willing to work with others to improve the game we all enjoy so much on this site, please volunteer to donate a little time into helping create these patches. I'm sure that, if we all chip in, we can make something great.
Topic Administrators
-Teancum
-TheTao
Patching Staff (feel free to join)
- -_-
-Schizo
-Delta 57
Thank you, and good luck.
-TheTao
Teancum's additions: Please note, this patch will not change gameplay other than bugfixes. There will be no new units/features as TheTao said, but in addtion there will be no re-balancing of sides and that sort of thing.
Secondly, we will not be patching any exe or dll files. That breaks the EULA and to be honest, there's no reason to anyways.
Model Bugs
Rends' Bug List
The plan is to start small; fixing sloppy errors like texture misplacement, model alignment, etc in 1.2 and eventually move onto larger improvements that will require more work and research. Please keep in mind, this isn't a full-scale game overhaul; please no "Make the graphics better!" "Add Commandos!" "Make it so you can dual wield!" type suggestions. This is a patch; not a mod, so please keep ideas related to what came on that shiny disc that came in the box. Both Teancum and I will scan this topic and update this post as needed.
Before we begin, I'd like to compile a list of smaller bugs for an official 'to-do list'. Again, we only want little problems at first- little things that should've been addressed in 1.1.
-------------------------------------------------------------------------------------
BUG-FIX LIST FOR COMMUNITY PATCH 1.2
Sides & Units
-Fix CIS Pistol holes **unassigned
-Battledroid neck problems **unassigned
-Superbattledroid needs SBD chunks **unassigned
-SWBF1 Cockpits need to be added **unassigned
-New cockpits need to be modeled **unassigned
Level Bugs
-Serious glitching problems in Mos Eisley (might not be fixed) **unassigned
-One CP on Kamino has a VERY lowrez texture **RDST
-This space will be updated as soon as the list grows
-------------------------------------------------------------------------------------
As I mentioned earlier, we need all the help we can get. This is a shout out to all of GameToast's talented modders: We need your help! If you have the skills and are willing to work with others to improve the game we all enjoy so much on this site, please volunteer to donate a little time into helping create these patches. I'm sure that, if we all chip in, we can make something great.
Topic Administrators
-Teancum
-TheTao
Patching Staff (feel free to join)
- -_-
-Schizo
-Delta 57
Thank you, and good luck.
-TheTao
Teancum's additions: Please note, this patch will not change gameplay other than bugfixes. There will be no new units/features as TheTao said, but in addtion there will be no re-balancing of sides and that sort of thing.
Secondly, we will not be patching any exe or dll files. That breaks the EULA and to be honest, there's no reason to anyways.
Last edited by TheTao on Thu Mar 30, 2006 10:35 am, edited 3 times in total.
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-_-
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TheTao
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-_-
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Yep. If we asked the PAN's, and they helped us release a "community patch", would LA do anything? *as long as it doesnt get ay money, they wouldnt, right? Cuz before PAN could release anything, LA would always beta this and beta that, but in the end, it still sucks.* Also, would it be possible to fix a few minor issues with the v1.1 patch? Like the team message being yellow, etc.
The thing that I'm most intrested in is that if we'll be able to fix a few of those Multiplayer bugs.
The thing that I'm most intrested in is that if we'll be able to fix a few of those Multiplayer bugs.
Last edited by -_- on Thu Mar 30, 2006 1:28 am, edited 1 time in total.
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Schizo
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TAWArtemis
Are you suggesting changing actual dll and exe code? I think LA and PAN WOULD mind as this is a complete violation of the EUA and the mod tools agreement. It also destablizes the product. THe mod tools can do some damage themselves if used incorectly but you seem to be describing a hack or reverse engineering attempt on thier code. Or am I wrong....
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Ya, that's what's worrying me a little. But if any of you play KOTOR 2, there's be a Restoration Project going on for them, and the devs gave the team their note, etc. And LA didnt interfere. But they did mention that if any money is involved, they are going to get closed down.TAWArtemis wrote:Are you suggesting changing actual dll and exe code? I think LA and PAN WOULD mind as this is a complete violation of the EUA and the mod tools agreement. It also destablizes the product. THe mod tools can do some damage themselves if used incorectly but you seem to be describing a hack or reverse engineering attempt on thier code. Or am I wrong....
So I'm guessing same concept/rules with us?
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I should clarify:
The 1.2 community patch would not be an exe or dll patch, as that is illegal. This would be a side/map replacement for things like model bugs, cockpits, map bugs, etc.
So in that end, the following cannot be fixed --Tao -- place this in the first post
-Any multiplayer issues (aside *possibly* than glitching)
-CD/DVD issues
The 1.2 community patch would not be an exe or dll patch, as that is illegal. This would be a side/map replacement for things like model bugs, cockpits, map bugs, etc.
So in that end, the following cannot be fixed --Tao -- place this in the first post
-Any multiplayer issues (aside *possibly* than glitching)
-CD/DVD issues
- [RDH]Zerted
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No changes to gameplay will be made. It would ruin compatability with those not using the patch.
Wall hacks will only be fixed on the BF1 conversions. We could fix the BF2 ones, but that would mean anyone who wanted to play the updated versions would have to download the pack. They are not comapatable otherwise.
Wall hacks will only be fixed on the BF1 conversions. We could fix the BF2 ones, but that would mean anyone who wanted to play the updated versions would have to download the pack. They are not comapatable otherwise.
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TheTao
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TheTao
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RDST
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