in need of assistance

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Zgok
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in need of assistance

Post by Zgok »

Hello mates, i am new to Gametoast, and to modding SWBF1 , and well i have plans to replace the darktrooper with the AT-AT commander (Hoth Imperial Officer),and modify some textures on a mod, yet i dont know how, i have extracted the Textures lvls, yet i dont know how to properly use the Hex editor, nor anything relating to replacing a unit with another, any help is appreciated
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bamdur123
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Re: in need of assistance

Post by bamdur123 »

This is the basics of sides modding. you dont extract textures from a .lvl you simply edit the stock side. if you dont already get bfbuilder pro.

http://www.secretsociety.com/forum/down ... 030605.zip


put uit next to ur old bfbuilder. run it then either in your old or new project, click sides-import retail sides-imp
then let it load.

then go to ur maps data folder then sides/ then imp then odf and edit dark trooper .odf and change the mesh lines with the mesh name of the at at pilot. im pretty sure this basic stuff is in
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Re: in need of assistance

Post by Zgok »

thanks for the reply, i appreciate it, unfortunately i am still confused, and i couldnt find anything in the FAQ about it, so can you please help me more in detail
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Re: in need of assistance

Post by bamdur123 »

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Re: in need of assistance

Post by Zgok »

Thanks mate, the thing is i cant get it to work, halfway step 2, following the instructions, it says that i have a script error, and then builder pro doesnt work, and well what next...? Worth noting, is that i am Modifying the Star Fire mod
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Re: in need of assistance

Post by bamdur123 »

first off. you need bfbuilder pro by your old bf builder. second i dont understand what you mean by ur editing a mod
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Re: in need of assistance

Post by Zgok »

I have both of them installed in the C: Lucasarts file now, i resolved my initial problem, yet when im in Step 5 i dont get the blank notepad page after the black window pops up, and also the black screen says in short that it could not find the mungelog text

I am trying to add the imperial officer(AT-AT Commander) to this mod http://starwarsbattlefront.filefront.co ... 3x#1841001
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Re: in need of assistance

Post by Ty294 »

Is your problem anything like this: http://www.gametoast.com/forums/viewtop ... =1&t=24450 ?

If you have a 64-bit system, the munge will get stuck and you'll need to do a couple commands to get it to work.
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Re: in need of assistance

Post by Zgok »

Yes thats it, exactly word for word, excellent, yes unfortunately i have a 64 bit system (Win 7)
How does one fix it mate?
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Re: in need of assistance

Post by bamdur123 »

wow lol if you checked teh forums you would see it... forums/viewtopic.php?f=1&t=25129
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Re: in need of assistance

Post by Zgok »

Thank you, i did look at the forums, i guess i overlooked it
well for the most part i understand how to edit the sides, however i am a bit confused since the imperial officer, and its associated mesh, and other parts, where as you know cut from the vanilla game, hence adds to the difficulty into replacing the darktrooper with it, any insight , also, will munging the edited files, into Star Fire Sides mod mess it up?
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Re: in need of assistance

Post by bamdur123 »

if a sides mod is in .lvl format it cant be editied so im not sure what you mean.
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Re: in need of assistance

Post by Zgok »

It is in lvl format
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Re: in need of assistance

Post by bamdur123 »

if you want to edit a previous mod. you would need permission by the maker. and also you cant edit .lvl files except by hex edit so you will have to recreate it of some sort or explain differently what you mean
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Re: in need of assistance

Post by Zgok »

Well i am waiting on EA711s reply, either way it is for my own use, so i think permission is necessary.
Ive tried to hext edit a modified texture into the mods imp.lvl, but i get a ctd
what do you want me to reexplain?
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Re: in need of assistance

Post by Ty294 »

Ok, basicly to edit a side, you need the side's folder which contains the effects, MSH, munged, ODF and REQ folders. Within these folders is all the files needed to create sides. MSH contains the models (.msh) and textures (.tga), effects contains any custom effects, munged contains animations, ODF contains the files that tie the unit togather, and the REQ contains some files that are needed to reference the odfs in order to get them into the game.

If you have any maps in the BFbuilder, look inside the "sides" folder and then go into "gam" and you'll see the sides file for the Gamorrean side in Jabba's palace.

To get a unit into the game, you must edit the LUA to reference the unit.

If you already know this, then I've just spent some time practicing my typing skills. If not, then let me know and I can help you more.
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Re: in need of assistance

Post by Zgok »

I do need help, tell me more please, all the help i can get is appreciated
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Re: in need of assistance

Post by Ty294 »

How much do you know about side editing? If you want, I can put togather a step-by-step tutorial on the basics of side modding, just to get you started.
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Re: in need of assistance

Post by Zgok »

Well in for this game next to nothing (i mod TW games), so you help is much needed and appreciated
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Re: in need of assistance

Post by Led »

Here is a side-modding tutorial that I used to learn how to make basic side mods:
http://www.swbfgamers.com/index.php?topic=8.0




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